Back to the roots / Baguette
Update 7.0: 2018-03-28
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Update 7.1: 2018-03-29
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Update 7.2: 2018-03-31
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Update 7.3: 2018-04-04
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Update 7.4: 2018-04-15
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Update 7.5: 2018-04-17
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Update 7.6: 2018-04-19
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Update 7.7: 2018-05-01
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Update 7.8: 2018-05-09
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Update 7.9: 2018-05-22
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Important features
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The Forge has been completely updated. Our primary goal was to come back to the roguelite roots by giving you ways to upgrade your loots but without direct control on which item is upgraded (improvise, adapt, overcome!). The new Forge allows you to invest on drop frequency of each item quality. It's a guaranteed frequency : so if you have 25% for "+" quality items, 25% of all items found will be quality "+". You cannot invest on "++" until you have at least 50% "+" quality (same goes for "S" quality).
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A new Minor Forge allows you to reroll affixes on existing items, or upgrade them to higher quality levels (eg. from ++ to S). The reroll costs more & more as you use on a single item.
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You may now drop random Legendary loots from enemies. These items are similar to "S-level" items: they are Colorless, deal/absorb more damage, have lots of properties, but have slightly less Tier bonuses. You may find these on any standard enemy (rare), on Elites (uncommon) or on Bosses (always).
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The cooldown reduction mutation has been splitted into 2 distinct mutations: one for grenade cooldowns and another one for all other active skills.
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Reworking of the Challenge Levels : The treasure is available at the entrance, but if you take it, you must cross the entire challenge level! First good news : don't worry, you won't be kicked out if you are hit. Second good news : no monsters, only traps! Good luck !
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For this Alpha only, we unlocked 100% of "+" items, and 80% of "++" items.
Update 7.1
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A fraction of your existing progress on Forge item upgrades is now imported into the new Forge.
Update 7.1
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Added Baguette food option
Update 7.1
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The Nightmare difficulty has been changed a lot. Enemy levels have been slightly reduced, but all of them will now give you an Infection marker on every single hit. If you reach 10 markers, you just die. Be careful, the food can also be infected (its state is written in the description): if you eat such a thing, you will still be healed as usual, but you'll also get 1 infection marker.
You can get rid of some of these markers using your Healing Flask and by eating clean food.
Update 7.2
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Difficulty settings have been slightly updated. 1-cell difficulty now has reduced fountains frequency, 2-cells has no fountain but minor refills and 3-cells has no fountain at all.
Update 7.2
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Fixed missing treasures in some Daily Runs.
Update 7.3
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Greatly increased the damage bonuses of all mutations that granted extra damage to make them more viable in higher difficulty levels (between x2 or x3 increase).
Update 7.3
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The max quality level of items at the beginning of the Prison Cells now depends on your difficulty level.
Update 7.3
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The Underground Forge cannot be visited, until you reached the Legendary Forge at least once.
Update 7.3
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All gold & gem drops have been rebalanced everywhere, resulting in less "I have tons of gold" issues, especially by the end of the game in high difficulty settings.
Update 7.4
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Balanced the Recyling I & II permanent skills (now 7% for Recycling I and 15% for Recyling II) to limit the excessive amount of gold you got from them.
Update 7.4
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Legendary items now always have one "Stat +1" bonus.
Update 7.4
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Legendary items stats have been slightly increased.
Update 7.4
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Forge rerolls should generate affixes that differ from the original item, if possible.
Update 7.4
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The Barnacle (ceiling turret) can now float mid-air if no attach point can be found, but in such a case, it deals less damage.
Update 7.5
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Updated texts in english, japanese and simplified chinese.
Update 7.8
Balancing
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Added a new curse-related mutation
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Rotating spiked-ball traps can FINALLY be dodged.
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Added a new mutation related to traps
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Added a new mutation related to shields
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Enemies will no longer attack you when standing in a Shop.
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Impaler now deals more powerful critical strikes
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Challenge portals now have a scroll as reward.
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Challenge portals are now much rarer.
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The 3 starting items are capped to "+"' quality level.
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Elite enemies now always attack you, even if you're in a Shop
Update 7.1
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Slightly reduced legendary gem drop chance
Update 7.1
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Hokuto bow mark can now propagates to enemies behind walls
Update 7.1
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Legendary items can now be of level II or more
Update 7.2
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Speed buff affixes are now rare affixes
Update 7.2
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The enemies at the beginning of Prisonners' Cells are now much weaker in high difficulty modes.
Update 7.2
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Reduced the frequency of gold nuggets in levels, but they now give slightly more gold.
Update 7.2
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Infection cannot rise more than once every 0.2s
Update 7.3
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Infection damage no longer triggers shields' bubble
Update 7.3
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Acid Nerves bow received some serious damage buff
Update 7.3
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The speed-buff mutation now lasts 3x longer instead of x2
Update 7.3
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Emergency healing mutation now grants a 3s shield
Update 7.3
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All bosses now drop gold rewards (except the last one).
Update 7.3
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Alchemic gun can no longer have "Toxic cloud on death" affix
Update 7.3
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Emergency Healing mutation now only heals 45% HP.
Update 7.3
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Contamined Healing mutation now heals normally (60% HP)
Update 7.3
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Balanced mutations unlock costs.
Update 7.3
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Increased Recycling II unlock cost
Update 7.3
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Balanced shield unlock costs & shop costs
Update 7.3
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Updated legendary forge costs, based on your feedbacks & data.
Update 7.3
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Balanced all timed doors rewards & values. All doors before the Bridge now only have 1 scroll to offer. The most difficult timed rewards (Graveyard & Sepulchre) have 2 scrolls.
Update 7.3
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Added a new mutation you cannot get. Don't even try, you just can't.
Update 7.3
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Increased Hunter Grenade unlock cost.
Update 7.4
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HotK can no longer take fall damage
Update 7.4
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Forge rerolls cost more & more as you use it on an item. The base value of a reroll depends on the item level and Quality.
Update 7.4
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Balanced forge upgrade costs.
Update 7.4
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Food from shops can now be infected. However, the cook guarantees that at least 1 food from its stale isn't infected.
Update 7.4
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Fixed a bug with forge reroll scaling (wasn't based on actual item level)
Update 7.4
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All Kitchen shops now sell a Healing Flask refill
Update 7.4
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Adjusted shop reroll costs.
Update 7.5
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Updated Legendary items drop list: items you haven't unlocked yet at the Collector have a slightly lower drop chance than the other ones.
Update 7.5
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Being pushed off a cliff edge no longer interrupts your attacks, nor your dodge.
Update 7.6
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Upgrading an item at the Forge now resets its "rerolls" counter, making future rerolls less expensive.
Update 7.6
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Removed balloons on Ceiling turret.
Update 7.6
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HotK sidekicks now carry infection in 4th difficulty setting.
Update 7.7
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Pushing a grenade with a shield no longer triggers the "lock penalty timer" of the shield.
Update 7.7
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Pushing grenades lying on the ground using the Parry Shield now properly creates additional bonus grenade.
Update 7.7
Level design
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Updated transitions before Sewers & Ossuary
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Secret Rooms added everywhere
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More room variety in "The Ramparts"
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More room variety in "Clock Tower"
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Removed a useless teleporter from Throne room
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Removed long empty corridors from Ossuary & Old sewers
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Added many teleporters in the second part of Sanctuary
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Sanctuary is now longer and contains more enemies.
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Slightly reduced Clock Tower length.
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Fixed missing teleporters in Promenade.
Update 7.1
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Fixed teleporters houses in Courtyard with only one door on one side :)
Update 7.1
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The Throne room now actually looks like a throne room :)
Update 7.2
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Updated secret in Flask room
Update 7.2
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Lantern door in Sepulchre now has a normal price
Update 7.2
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Fixed a room in Prison Roof
Update 7.2
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Fixed Boss-cell doors hidden behind Timed doors
Update 7.2
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Added a light in rooms from Sepulchre that needed you to choose between 2 items.
Update 7.3
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Added a few secret rooms.
Update 7.3
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Fixed some rooms
Update 7.3
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Items should no longer drop in front of large Teleporters
Update 7.4
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Removed scrolls spawning on elevators
Update 7.4
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Items & scrolls no longer drop in inaccessible areas in Fog Fjord.
Update 7.4
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Main Scrolls can no longer spawn in secret areas
Update 7.4
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Fixed unreachable areas in the Forgotten Sepulchre.
Update 7.5
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Added more teleports in Prisoners Quarters
Update 7.6
Graphics & UI
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All new UI !
- The pause menu has been changed and Options, Restart and Quit are now easily accessible.
- A new page, "Infos", is also in the pause menu.
- The "stats" guy in "Prison Cells" now shows more information about your progression.
- Boss cells are now displayed in the minimap when activated.
- Lots of polish and feedbacks added to make infos more readable during your run!
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Gold nuggets can be broken using the Use button
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The "Tutorial Knight" is now a Tomb Raider© .
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The "Graveyard" and the "Fog Fjord" now have a diiferent mood in interior rooms
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Many secrets from the game are no longer be visible on the minimap. You should now pay attention instead of just scanning the map ;)
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Added a new loading screen between levels
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Updated the Blood Sword fx
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"The Insufferable Crypt" has been improved !
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Updated a key icon.
Update 7.1
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Fixed and polished the replace item UI
Update 7.1
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Boss Cells infos are now hidden in Pause menu on default difficulty mode.
Update 7.1
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Fixed MoneyDoor value display
Update 7.1
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Added names for transition levels
Update 7.1
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Teleport line is now above the fog in selection UI
Update 7.1
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Fixed Cooldown on Skill in HUD for 4k display
Update 7.1
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Various UI fixes and improvements
Update 7.1
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Updated the small blacksmith label to "reforge" (in baguette, of course)
Update 7.1
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Fixed DPS displayed on items with double/quad damage affixes
Update 7.1
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Fixed x4 not displaying above hero with a quad damage affix equipped
Update 7.1
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Legendary items now have a "-L" suffix on their name
Update 7.2
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Food items now always use the new tooltip UI
Update 7.2
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Updated the ghost NPC in challenge rooms
Update 7.3
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Updated some loading screens
Update 7.3
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"Low life" screen feedback (red borders) is now disabled during cinematics
Update 7.3
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Added a small tutorial for jumping through thin platforms (Jump+Down)
Update 7.3
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Updated throne battle intro cinematic
Update 7.3
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Fixed Infection HUD
Update 7.3
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Updated HotK grenade skin
Update 7.4
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Updated first Knight cinematic "Travolta" animation.
Update 7.4
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Updated HotK intro cinematic
Update 7.4
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Fixed Collector UI
Update 7.4
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A rotating spiked ball no longer triggers a slow motion & blood fx when hitting a player turret.
Update 7.4
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A lot of polishes on new UI
Update 7.4
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Updated food icon on minimap when you change your diet
Update 7.4
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Fixed boss cells switch UI
Update 7.4
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Changed infection textColor
Update 7.4
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Added feedback on Watcher shoot attack
Update 7.4
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Fixed Infection warnings showing up too often
Update 7.4
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Added a notification after eating infected food
Update 7.4
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Item swap popup no longer appears while picking up a blueprint.
Update 7.4
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The Cannibal (from ClockTower) walk anim has been slightly accelerated.
Update 7.4
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Fixed Phaser mob attack feedback to properly show the actual hit box.
Update 7.4
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Fixed options lang UI
Update 7.5
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Fixed save choice UI
Update 7.5
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Fixed infection notifications
Update 7.7
Music & Sfx
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A lot of missing SFXs have been added.
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The music now stop when you beat a boss, and you even get a jingle victory \o/
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Added a missing sfx on Barnacle
Update 7.5
Bug fixes
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Fixed an exploit that permitted floating around using the Hunter Grenade extractor
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Fixed Level design bugs
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Fixed a rare bug involving zombies jumping right after being rooted
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Fixed an Aura of Laceration crash
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The protector mob (from Promenade) should now work properly even when not on screen
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Tornado skill should no longer get stuck when used in shallow water
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Fixed many level generation crashes
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Fixed missing mutations in Collector UI.
Update 7.1
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Fixed wrong affix translation of "poison cloud on trap deployment" (mistranslated to "oil on trap deployment")
Update 7.1
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Fixed a very old bug with double/quad damage affixes. These affixes now grant +100%/+300% dmg instead of a multiplier (which was actually wrong and that didn't stack properly). Such old bug. Much wow.
Update 7.1
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Fixed loading of lang mods at game start.
Update 7.1
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Fixed crash related to the Tornado skill when reloading a game
Update 7.1
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Fixed missing life bar on doors after reloading
Update 7.1
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Fixed Forge cells investments not properly saving when you die
Update 7.1
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Hunter Grenade can no longer be upgraded at forge
Update 7.1
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Fixed a crash in Prison Start
Update 7.1
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Fixed duplicate affix on Legendary item
Update 7.1
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Fixed glitch line on hero death
Update 7.2
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Fixed extra scrolls hidden behind timed doors in Prison Roofs
Update 7.2
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Fixed reforge issues with Legendary items
Update 7.2
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Fixed missing clock tower blueprint reward room
Update 7.2
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Fire based weapons can no longer receive "victims burn upon death" affix
Update 7.2
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Fixed illegal "run speed" related affix generated on active skills
Update 7.2
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Sepulchre Lantern can no longer receive quality levels
Update 7.2
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Hunter grenade can no longer receive quality levels
Update 7.2
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Amulets can no longer receive quality levels
Update 7.2
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Rusty weapons no longer start with high quality levels, but they can still be upgraded at the Forge.
Update 7.2
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Fixed infection triggering on player turrets
Update 7.3
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Fixed elites not attacking in shops, again ¯\(ツ)/¯
Update 7.3
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Character animations no longer play when the game is paused
Update 7.3
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Fixed clean food not reducing Infection
Update 7.3
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Fixed a crash during player healing anim
Update 7.3
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You no longer get 1 infection marker after triggering the YOLO mutation from an enemy hit.
Update 7.3
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Elevators can no longer get killed by Talisman that deal damage when the Hero gets hit.
Update 7.3
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Fixed crash in Collector UI
Update 7.3
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Fixed an exploit related to wall jumps
Update 7.3
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Fixed a graphical bug on the Title screen
Update 7.3
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Finally fixed Elites not fighting in shops. I promise.
Update 7.4
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Fixed missing Underground Forge after seeing the Legendary forge.
Update 7.4
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Fixed items not revealing in the Collector.
Update 7.4
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Fixed Dead Man Purse 5 being revealed automatically (you need a blueprint).
Update 7.4
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Fixed Frost Blast freezing buried enemies.
Update 7.4
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Pirate Captain can no longer hit you when behind a wall.
Update 7.4
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Fixed the Cooldown and Item swap issue
Update 7.4
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Fixed mobs who kill themselves in Spikes
Update 7.4
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Moved a lore description from Roofs to Ancient Sewers
Update 7.4
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Fixed "+X% dmg on frozen/burning/etc. target" on Explosive Crossbow & Alchemic Gun
Update 7.4
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Items falling from the Roofs are now properly destroyed. Beware!
Update 7.4
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Prevented Shockers from starting their attack is they can't see the Hero. They will still deal damage through walls though.
Update 7.4
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Fixed a bug with Phaser skill + poison cloud affix
Update 7.4
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Fixed merchant saying rude things with Shop Categories enabled
Update 7.4
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Hero shouldn't be pushed by nearby enemies when using red teleporters.
Update 7.5
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Fixed hero being pushed off cliffs by nearby mobs
Update 7.5
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Fixed some crashes
Update 7.5
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Fixed Watcher Tentacles stuck in ground
Update 7.5
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Fixed tier category of empty item
Update 7.5
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Fixed Ceiling turrets flying through thin platforms.
Update 7.5
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Fixed font file parsing in --workshop mode
Update 7.5
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Re-exported all fonts with missing glyphs.
Update 7.5
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Fixed Ancient Sewers generation crash.
Update 7.6
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Re-exported latin fonts with missing turkish characters
Update 7.6
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Fixed crash when an unknown image is used in translated text.
Update 7.6
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Fixed food not removing infection markers.
Update 7.7
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Fixed food having no infection related affix when switching food settings in the option menu.
Update 7.7
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Fixed some crashs
Update 7.7
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Fixed Conjonctivius dash
Update 7.8
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Fixed Conjunctivius insta-kill
Update 7.9
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Fixed some lang related bugs
Update 7.9