The Hand of the King update
Update 6.0: 2018-02-02
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Update 6.1: 2018-02-09
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Update 6.2: 2018-02-15
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Update 6.3: 2018-02-28
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Update 6.4: 2018-03-02
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Update 6.5: 2018-03-05
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Update 6.6: 2018-03-06
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Update 6.7: 2018-03-07
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Important features
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The Castle is a whole new level for you to explore, and die into.
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A new final boss is now waiting for you at the end of the game. Be prepared for an epic battle! Note: "final" doesn't mean last fight boss planned in Dead Cells ;)
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All grenades items are now Brutality items first. Some of them can be dual-colored with Tactics or Survival.
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The hero HP scaling has been balanced. Points invested in Survival give more HP than points in Brutality, and these ones give more HP than points in Tactics. It's not a huge difference, but the idea is to make sure that Survival builds have a little bit more HP than Tactics for example.
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Dodging no longer cancels your weapon chained-attacks. For example, with a Broad Sword, this means that you can use the first 2 attack sequences from this weapon, roll, then use the 3rd attack sequence (the heaviest attack).
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Added new weapons & active skills, just because we could.
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Added a 4th difficulty level (using the new 4th boss cell): "Nightmare". You get more cells but enemies are of course stronger. You don't have any healing flask refill AT ALL in this mode.
Update 6.1
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All the Boss Cells now only drop from the final boss! You get the 1st one when killing him for the first time. The 2nd one can be dropped from him in "Hard" difficulty level. The 3rd one is dropped in "Very hard" difficulty level and the last one in "Extreme" difficulty level.
Update 6.1
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Elite mobs spawned during the boss battle have been balanced: you should no longer meet Catchers or Shield bearers here, and get less Inquisitors.
Update 6.1
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The Fog Fjord level-design has been updated. The level is now almost two times smaller, the axe thrower mob has been removed, you will encounter less worms (but still a lot more than anywhere else) and its content has been updated (shops & treasures). Finally, worms have less HP now and their attack speed has been adjusted.
Update 6.1
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The Graveyard level design has been updated: the level is now almost two times shorter, teleporters locations are now more useful and less frequent and its content has been balanced (shops & treasures).
Update 6.1
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The Sepulchre level design has been updated: the level is now shorter and its content has been balanced (nice treasures).
Update 6.1
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The Ossuary has been updated: the level is now slightly shorter.
Update 6.1
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The Slumbering Sanctuary has been updated: it now contains different mobs at higher difficulty levels.
Update 6.1
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Extreme (3rd) and Nightmare (4th) difficulties now feature higher quality items.
Update 6.2
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The Wrenching Whip now deals a critical strike on last hit, but this last hit is now a kick instead of a whip attack. Its attack sequence is now also much faster.
Update 6.3
Balancing
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The Crusher skill is now Tactics/Survival instead of Tactics/Brutality
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Heavy Turret is no longer a Survival skill.
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Golem can't teleport anymore you if you are invisible
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The Hokuto bow buff now deals more damage.
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Flame thrower turret no longer burns mobs protected by a global shield.
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Rerolling shops is now more expensive and the number of rerolls has been reduced.
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Bear traps now properly apply their affixes to any trapped target. For example, a trap with "+100% damage on bleeding target", will now make all your bleed-based attacks deal +100% damage on a trapped victim.
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Fire & poison AoE now apply to mobs more frequently (so for example, this means a little bit more damage if the target mob stays over a platform on fire, or in a poison cloud)
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The quick-fire turret is now a Dual Turret that shoots 2 arrows at different targets at the same time.
Update 6.1
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The heavy turret damage has been doubled.
Update 6.1
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The fire turret DoT damage has been increased.
Update 6.1
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Added a new mutation that gives you extra +30% HP.
Update 6.1
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The Guardian Knight big attack has more anticipation but will deal more damage. Beware!
Update 6.1
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The Hayabusa gauntlets now deal a critical strike on last hit and are much faster & smooth.
Update 6.1
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Explosive banners dropped by the boss no longer deal damage on landing. They only deal damage when exploding.
Update 6.1
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The Symetrical Blade no longer triggers when killing things that are not enemies (props or gold nuggets for example).
Update 6.1
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The Lightning Whip now ignore shields
Update 6.1
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The Punishment shield no longer deals twice damage on a parried target.
Update 6.1
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Death orb no longer explodes when blocked by a shield.
Update 6.1
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Death orb gets even slower when it deals damage to something. This means moar damage to its victim.
Update 6.1
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Phaser skill now inflicts a fixed amount of damage which scales instead a fixed percentage that didn't scale. It's also now possible to have many random affixes like "Poison the victim" on it.
Update 6.1
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It's now possible to have 2 Death Orbs at the same time if you do have 2 distinct skills equipped.
Update 6.2
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Balanced Nightmare difficulty setting (mobs are slightly less powerful and you encounter less elites)
Update 6.2
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Boomerang now has only 1 ammo
Update 6.2
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Fire Torrent weapon now inflicts Critical Hits on oiled targets
Update 6.2
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When a grenade is repeled by a shield or another skill, it will now apply the source item affixes properly to the victim on explosion. For example, a shield with "Poison the victim" affix will now poison enemies hit by a repeled grenade.
Update 6.2
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Grappling Hook skill is now Tactics & Survival.
Update 6.2
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Grappling Hook now applies a flat damage bonus on next attack which scales properly with your tiers.
Update 6.2
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Phaser skill now apply its damage buff only to the victim of the skill.
Update 6.2
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The amount of cells you get from Ancient Temple cell shrines is now much much lower.
Update 6.3
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Fire torrent weapon no longer burns the ground behind walls.
Update 6.3
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King's Hand: added a small pause after throwing last grenade
Update 6.3
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King's Hand: removed "ground rocks" fx on grenade explosions
Update 6.3
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Curse mutation no longer reduces the amount of kills required.
Update 6.4
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Curse mutation now has the following effect: "While cursed, killing an enemy that reduces your curse heals you 10% HP".
Update 6.4
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The Kunai weapon no longer auto-aim enemies behind you
Update 6.5
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Wrenching whip has a much lower "stagger" effect
Update 6.5
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The Tornado skill no longer leaves the platform it was casted onto.
Update 6.5
Level design
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Added new "dual treasures" in some levels. These are similar to the daily mode treasures: you have to choose between a weapon and an active skill, and the other item disappears.
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Added new secret areas. Somewhere.
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The corridor at the end of the Promenade is now a little bit shorter.
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Added a Heal Fountain and Guilain, the Mutation Guy, between TopClockTower and Castle
Update 6.1
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Added many 4-boss-cells doors everywhere.
Update 6.1
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Cursed Treasure in Old Sewers is not 100% guaranteed anymore.
Update 6.1
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New rooms added in "The Prisoner's Cells"
Update 6.2
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Minor fixes in Prison Roofs
Update 6.2
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Fixed deadlocks in all levels
Update 6.2
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Fixed missing Crypt Key in Graveyard
Update 6.3
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Fixed level gen errors in Prison Roofs
Update 6.5
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Fixed level gen errors in Old Sewers
Update 6.5
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Fixed blocked exit in Prison Roofs: sorry about that!
Update 6.7
Graphics & UI
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If you have the YOLO perk equiped and reset your perks at Guillain's shop, you now are able to equip again the YOLO perk in this particular shop.
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Fixed Quick Bow animation.
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Added a small explanation on diet menu.
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It's no longer possible to accidentally heal multiple times quickly having "Emergency triage" perk equipped and holding the heal button.
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Updated the Alchemic gun animations
Update 6.1
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Updated the new weapon icons
Update 6.1
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Fixed UI text align in many different places
Update 6.1
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Fixed the damage shown on shields description (it now scales properly with the item quality). This was only a display bug, the real damage were right.
Update 6.1
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Updated the Death Orb fx
Update 6.1
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Updated the crossbow weapon animation
Update 6.1
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Minor icon updates
Update 6.2
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The Boss' Cell Icon in UI has been replaced
Update 6.2
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Updated banner in title menu.
Update 6.4
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Fixed dabbing Phaser mob
Update 6.5
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Fixed dabbing Spinner mob
Update 6.5
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Fixed missing translations
Update 6.5
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Fixed some texts
Update 6.7
Music & Sfx
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A lot of new missing SFXs have been added
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Updated King's hand shield charge sfx
Update 6.3
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Added some SFXs! (CeilingTurret, Tornado, Phaser, etc...)
Update 6.5
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Fixed musics in Castle & Throne room
Update 6.7
Bug fixes
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Crow wings no longer triggers the counter attack of the Thorny mobs
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Perk & collector NPCs no longer require to "kill all nearby enemy first"
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Remove useless teleporter in Top Clock Tower
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Enemies no longer walk in spikes by themselves
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Purple link between meta teleporters in the minimap no longer disappear when you pass through a portal/zdoor
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Fixed some issues with mobs pushing themselves in the self direction when reaching the border of a platform.
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Fixed Merchant position when you have unlocked Shop Rerolls & Shop Categorizations
Update 6.1
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Fixed crash in Stats Panel
Update 6.1
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Lancer won't be able to see you now if you are invisible.
Update 6.1
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Fixed boss stuck in spikes
Update 6.1
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Fixed "Front arrow"/"back arrow" affixes on some bows
Update 6.1
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Fixed the Pyrotechnics hit detection
Update 6.1
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The auto-aim feature on melee weapons have been tweaked a little bit to avoid illogical turnaround in specific situations (for example with the Phaser skill).
Update 6.1
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Elites no longer spawn in Challenge portals when you play in Extreme or Nightmare difficulty.
Update 6.2
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Fixed Phaser damage buff scaling
Update 6.2
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Fixed Boomerang crash
Update 6.2
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Fixed Phaser related exploits on locked doors
Update 6.2
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Phaser now properly apply affix bonuses like "+X% dmg on bleeding target".
Update 6.2
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Fixed a crash with Poison Cloud item affix
Update 6.3
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Fixed a crash in Cemetery
Update 6.3
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Fixed Difficulty label (used to be in French)
Update 6.3
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Many minor fixes
Update 6.3
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Fixed achievements
Update 6.3
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Fixed boss achievements.
Update 6.4
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Fixed a major memory bug.
Update 6.4
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Fixed a recurrent crash in the Castle.
Update 6.5
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Fixed King's Hand crash
Update 6.5
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Fixed "Poison cloud" affix related crashes
Update 6.5
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Fixed Boomerang crash
Update 6.5
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Fixed Tornado crash
Update 6.5
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Other minor fixes
Update 6.5
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Fixed death animation
Update 6.6
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Other minor fixes
Update 6.6