The Corrupted Update
Update 15: 2019-10-09
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Update 15.1: 2019-10-11
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Update 15.2: 2019-10-16
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Update 15.3: 2019-10-17
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Update 15.4: 2019-10-23
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Update 15.5: 2019-10-30
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Update 15.6: 2019-11-06
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Update 15.7: 2019-11-08
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Important features
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Corrupted Confinement: A new optional (mini) biome has been added, mirroring Prison Depths. Both biomes are now very short, thought as challenged areas with one cursed chest at the beginning.
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Scroll Fragments : These are "quarters" of scrolls, called fragments, which began to appear at BC3+. Find four of them to make a whole triple scroll!
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Recycling Tubes: A new meta upgrade, unlockable when beating the Hand of The King for the first time in BC1. Replace the starting gear with four set of 5 random items (melee, range, shield and two skills). Choose one.
The first part of Dead Cells can be very tedious without any skills and the stat points that come with it. We hope that this upgrade will help with that.
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Explorer Instinct: A new rune, which reveal the whole map and its points of interest (scrolls, chest, merchants, etc.) when you've explored most of the level.
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Fewer Curse Chests : While we do think it's great mechanic, being forced to open all the curse chests to not fall behind on the curve (BC3+) can be frustrating. The chance of random cursed chest in each level has also been updated.
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New Tactic mutation: Caltrops
Dodge to place up to nine caltrops on the ground, damaging and slowing enemies.
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New Tactic mutation: Networking
Stick an arrow in two or more enemies to make them share the damage they take.
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New Tactic mutation: Tactical retreat
Dodging just in time slows nearby enemies and prevent them from inflicting malaise.
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Colorless items with stat boosts now increase your highest stat dynamically. Highest base stat, before the bonus given by other items is taken into account.
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Removed the possibility to equip two version of the same item. Think double boomerang or heavy turrets. Legendary items are not concerned by this restriction.
A Custom Mode option reverting this change has been added (locks achievements).
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Added a Custom Mode option to increase the number of mutations equipable (locks achievements).
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Added a Custom Mode option to make every item colorless (locks achievements).
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Two new achievements, including one for beating Gigantus without taking a single hit.
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You now have to allow at least 20 items in the custom runs to unlock achievements.
Balancing
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Remove hard damage cap of 99999 damage, in order to stop penalizing heavy hitting weapons against bosses. Very much monitoring this change, as it could causes unforeseen issues.
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Cannibal now pauses longer after it's third hit, giving you a new window of opportunity to strike.
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The Guardian's Haven now directly leads to the Throne Room.
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Corrupted Power damage buff now scales with item level and quality.
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Protector platform cost increased (which means less mobs around).
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Great Owl of War blueprint drop rate increased
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Maximum number of Knife Thrower on one platform decreased.
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Sweepers platform cost increased (which means less mobs around).
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The bestiary of Prisoners' Quarters, Promenade of the Condemned and Ramparts have been tweaked.
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Scrolls spread in-between biomes has been slightly balanced to be more coherent with the difficulty of the level and to prevent some roads and biomes to be a clear better choice than its counterparts.
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Cleaver cooldown reduced and health points increased.
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Ice Crossbow now scales with Survival in addition to Tactics.
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Frost Blast now scales with Survival in addition to Tactics.
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Ice Bow now dual-scales with survival in addition to Tactics. The idea behind green-scaling freezing items is to begin offering alternatives to shield in the secondary slot.
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Lightning Bolt doesn't scale with Survival anymore
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Limited the spawn of Hammer to one per room instead of two.
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Advanced Forge upgrade cell cost divided by 2.
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Increased drop rate of blueprints dropped by Hammer.
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Increased the drop rate of Axe Thrower blueprint.
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Dark Tracker now drop the Hayabusa Boots at BC1+.
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Prevent mobs from spawning in various secret zones, vine rooms, teleport rooms, etc.
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Legendary items and items obtained in Cursed chests now have one bonus level in BC3+
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Improved detection of perfect dodges for mutations Adrenalin and Tactical retreat.
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When unlocking an item at the Collector, the item now drops with a higher level and take your forge level into account.
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Prevent the laser eyes and the cristal shower from happening at the same time while fighting the Giant.
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Reduced Sweeper attack range.
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Added some invulnerability frames for Telluric Shock.
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The Shovel now repel all grenades in range.
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Librarians now have a more limited detect range.
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Bosses skip their "tutorial" phase at BC1+. That means they're actually easier because they start with fewer HP, it's actually like you had beat their first phase without having been hit at all.
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Alienation now reduce Malaise as well.
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The resistance buff given by the Legendary Altars to the enemies around has been decreased.
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Frantic Sword now inflicts critical damage if you have less than 50% of your life or at least 50% of your Malaise bar filled up.
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Added an exit to Castle after the Giant's Lair.
The exit to the Throne Room still exists and has 2 triple scrolls to compensate for the loss of a level.
The Cavern and the transition from Forgotten Sepulcher lost 2 scrolls each to balance everything out.
Update 15.1
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Add a triple scroll to Ancient Sewers, Ramparts and Ossuary.
Update 15.1
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Clock Tower lost a dual scroll but got two triples. Cavern and Sepulcher got one more triple scroll.
Update 15.1
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Buff Networking base and cap value
Update 15.1
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Decreased the number of buzzcuters in the Ramparts.
Update 15.1
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Bosses have decreased health, and Gigantus, the Concierge and Conjonctivius hit slightly less harder.
Update 15.1
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Kamikaze explosion does not go through platforms anymore.
Update 15.4
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Add invulnerability frames when picking up a Quarter Scroll.
Update 15.4
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Time Keeper health and damage decreased at BC2+.
Update 15.5
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Networking mutation now applies for every source of damage.
Update 15.6
Level design
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Increased the size of the Flask Room to accomodate for the growing item pool.
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Prevent altars from spawnning in front of ladders.
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Prison Depths and Corrupted Confinement were added more fight rooms, a shop and old Prison Depths' key system (minus the golden key which provided a scroll.) There is now a door closing behind you after you leave the Cursed Chest room, so don't leave without your gear kids!
Update 15.1
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Slumbering Sanctuary's 2bc door now leads to a 2-choices altars instead of a food shop. The number of fragments has also been decreased by two to be on par with Stilt Village and Graveyard.
Update 15.2
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Add a 60 kills door to the transition from Toxic Sewers to Corrupted Confinement.
Update 15.2
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Graveyard: Adding a cursed chest, decreased number of triple scrolls by 1. The 2bc door now leads to a guaranted food shop.
Update 15.2
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Clock Tower: Adding a cursed chest, decreased number of triple scrolls by 1.
Update 15.2
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Toxic Sewers: Adding a cursed chest, decreased number of triple scrolls by 1.
Update 15.2
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You can now use the homunculus to grab items you left in the cursed treasure room in Corrupted Confinement and Prison Depths.
Update 15.2
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Corrupted Confinement entrance is now larger to prevent Bombers to aggro you right at the start of the level.
Update 15.2
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Clock Tower: Removed cursed chest, increased number of triple scrolls by 1 (revert 15.2 change).
Update 15.3
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Toxic Sewers: Removed cursed chest, increased number of triple scrolls by 1 (revert 15.2 change).
Update 15.3
Graphics & UI
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Added broken flasks in the Flask Room to show the items locked using Custom Mode.
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Improved killstreak icon. The icon now change to display whether you already reached 30 or 60 enemies killed without taking damage during the level.
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Flipped Flint icon. Hello from the other siiiiiide...
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Made some dedicated sprites for electric wall and gravity well traps.
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Added a couple of warning frames before Lightning Bolts starts hurting you. Power, with a few limitations.
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Added icons on dropped items to show which items have starred or damage affixes.
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Lore rooms have now their own color on the map!
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Add a Mutations page in the stats panel.
Update 15.1
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Improved the display of mutations on the Pause menu when you equip more than three thanks to the Custom Mode.
Update 15.1
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Prevent Tactical Retreat VFX from playing more than once per dodge.
Update 15.1
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The leech affix now has its own icon on item drops.
Update 15.2
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The leech, double damage and quad damage affixes now have their own icons in item descriptions.
Update 15.2
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Dedicated explorer rune icon.
Update 15.2
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Explorer's Instinct now colors rooms differently depending on if they were visited by the player or not.
Update 15.2
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Add an option to disable out of screen enemy announces. Translation is missing though... Our apologies to those who don't understand Baguette langage.
Update 15.4
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Fix stat increase arrows sometimes staying on screen after the stat select panel has been closed.
Update 15.4
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Added a small cinematic when the door in Corrupted Confinment and Prison Depths closes behind you for the first time.
Update 15.6
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Added a small animation when picking up the fourth Quarter Scroll to avoid chosing the wrong stat.
Update 15.6
Quality of life
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The timer is now paused in the Specialist's Shop.
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Added an option to start with a random unlocked outfit.
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Added an option to automatically skip cinematics.
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Magic Missiles and Pyrotechnics now shoot automatically when holding down the attack button.
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Added an option to display milliseconds during level loading and at the end of a run.
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Doors leading to sublevels are greyed up on the minimap once visited at least once.
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Alpha saves have everything unlocked from the get go.
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Added a sound and a visual fx when Symetrical Lance and Oil Sword crit conditions end, and when Lightspeed's backdash ends without being used.
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Added a screen bound warning for enemies attacking from outside of the screen.
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The grenade affix on weapons no longer un-freeze enemies.
Update 15.2
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Add a special icon on infected food.
Update 15.2
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Recycling Tubes and Explorer's Instinct can now be disabled in custom mode.
Update 15.2
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Change the animation played when picking-up fragments for a faster one.
Update 15.3
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Enemies under the effect of the Hunter's Grenade drop the Hunter's Grenade if killed accidently.
Update 15.5
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Uniformized the selling price for items on multi-choice altars. Be careful, the uniformization only applies while the item is still on the altar. No more back and forth to determine which item sells for the highest price.
Update 15.6
Music & Sfx
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Added a missing SFX on Rampager's jump back movement.
Update 15.1
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Fixed Rampager running SFX playing even when not runnning and tweaked how it sounded. She was hurt by all the teasing on her weight and decided to start a diet. A prisonner's diet.
Update 15.1
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Polished perfect dodge SFX.
Update 15.1
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Added a SFX for Adrenaline triggering.
Update 15.1
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New version of Corrupted Confinement's music.
Update 15.3
Bug fixes
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Fixed Predator mutation having no cap for its duration.
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Fixed Bats not always facing the hero before attacking.
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Fixed Sweeper not always facing the hero before attacking.
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Fixed the transition between the Cavern and the Guardian's Haven having a higher item level than both levels.
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Fixed Parry Shield queuing attacks for a very long time.
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Prevent grenades from hitting you after you managed to kill the Hand of the King.
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Prevent being able to roll out of the boss room when the boss screams (and getting locked outside).
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Made sure alpha saves had access to Giant's Lair from the Sepulcher right of the bat.
Update 15.1
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Fixed a crash on pause menu with no mutation.
Update 15.1
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Change the kill count door after Giant's Haven into a Perfect Kill door.
Update 15.1
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Fixed the bug preventing elites to spawn in Prison's Quarters, Prison Depths and Corrupted Confinements.
Update 15.1
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Friendly worms no longer appear on the map when Explorer's Instinct is active.
Update 15.1
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Fixed missing and incorrect translations.
Update 15.1
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Fix the exit to the Guardian's Haven not appearing in the Sepulcher's level in the 100% alpha saves.
Update 15.1
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Fixed star and skulls icons not appearing on altar items with corresponding affixes.
Update 15.1
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Fixed missing and incorrect texts.
Update 15.1
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Removed tutorials from alpha saves.
Update 15.1
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Fixed Custom Mode locking achievements when mutations were locked. Only weapons and skills are taken into account.
Update 15.1
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Fixed a certain spoiler item hitting through walls.
Update 15.1
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Items in the Recycling Tubes can no longer be grabbed by the homonculus.
Update 15.2
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The buttons in the Giant's Lair exit to the Throne Room are now correctly wired. The electrician that scrambled everything has been arrested, executed and found guilty of treason. In that order.
Update 15.2
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The door leading to Cavern from the Graveyard is now open in 100% unlocked alpha save.
Update 15.2
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Fix camera focus sometimes not working in the Recycling Tubes room.
Update 15.2
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Fixed transition to Corrupted Confinement having items of too high level.
Update 15.3
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Fix Explorater's key not showing the map properly after using a sublevel door and sometimes not showing the enemies properly.
Update 15.3
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Fix damaging Thornies through Networking causing player to take damage.
Update 15.4
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Fix not being able to drink a certain potion during a certain secret boss fight if the number of flask has been set to 0 with the Custom Mode.
Update 15.4
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Fixed picking up Colorless items not correctly updating the tier GUI.
Update 15.4
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Fixed using Giant's Whistle during the Timekeeper fight sometimes bugging the boss. He always found a way to get on her nerves.
Update 15.4
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Fixed some icons in item description appearing as pink square.
Update 15.5
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Fixed Phaser not applying bonus damages.
Update 15.5
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Fixed Twitch door not opening in the transition to a certain secret boss arena.
Update 15.6
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Fixed a small visual glitch when picking a Quarter Scroll on an altar.
Update 15.6
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Fixed several crashes. Cue the "99 little bugs in the code" song...
Update 15.6
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Bugfix in Networking mutation which was causing game crash.
Bugfix in WormZombie which soemtimes generates a wrong attack information
Update 15.7