Who's the Boss update
Update 14.0: 2019-07-17
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Update 14.1: 2019-07-18
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Update 14.2: 2019-07-23
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Update 14.3: 2019-07-29
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Update 14.4: 2019-07-30
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Update 14.5: 2019-08-02
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Update 14.6: 2019-08-07
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Update 14.7: 2019-08-08
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Update 14.8: 2019-08-13
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Update 14.9: 2019-09-13
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Update 14.10: 2019-09-18
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Update 14.11: 2019-10-07
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Important features
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Who's the Boss Update! This patch brings 7 new weapons (one for each of the five bosses of Dead Cells, one for a certain really challenging fight, and a mystery one) thematically tied to Dead Cells' bosses. Beat them and claim their weapon as yours.
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In addition to the new weapons, we welcome 6 new mobs - also thematically tied to the bosses - in the family. We hope you will love them as much as we do!
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The Color Scaling of many items has been changed. We've been rethinking how each color should offer several specific approaches of the combat.
- Tactics: Glass Cannon with an emphasis on being well positioned. Survive by not being hit, and in dire need of suitable tools (defensive or helping with re-positioning) to do that job consistently.
- Brutality: A well balanced build focused on fast weapons, melee combat, damage-over-time and offensive skills.
- Survival: Slow weapons, great shields, lot of health, offensive skills with high cooldown but decent control alternatives. Everything tied to healing.
Hence, why we felt the need to change a few of the current weapon scalings to be more in line with the global philosophy behind. Here is the full change list:
- Stun Grenade, Ice Grenade, and Root Grenade are now Tactics/ Survival instead of Brutality/ Tactics.
- Death Orb is now Survival instead of Tactics.
- Corrupted Power is now Brutality/ Tactics instead of Tactics/ Survival.
- Vampirism is now Brutality/ Survival instead of Tactics/ Survival.
- Tonic is now Survival only instead of Tactics/ Survival.
- Corrosive Cloud is now Tactics/ Brutality instead of Tactics only.
- Lacerating Aura is now Tactics/ Brutality instead of Tactics only.
- Throwing Knife is now Tactics/ Brutality instead of Tactics only.
- Meat Skewer is now Tactics/ Brutality instead of Brutality only.
- Assassin's Dagger is now Tactics/ Brutality instead of Brutality only.
Two of the 14th update’s new items have also received a color change, with Lightspeed becoming a Tactic/ Brutality, but with a higher cd than before. A certain other spinning skill has become Brutality/ Survival instead of Tactics/ Survival.
Update 14.2
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3 New Tactics Mutations! Albeit not being designed to fit into range build but to make Melee purple an unstoppable killing machine. Until you take a hit.
- Scheme: Using a skill gives a flat bonus damage to your next melee attack.
- Initiative: Gives a flat bonus damage to your first melee attack against an enemy.
- Predator: Killing an enemy with a melee attack makes you invisible during X secondes.
We've been thinking about making an Assassin's build (Glass Cannon with the highest damage and great mobility but the lowest tankyness of the game) viable in Dead Cells for some time now, and the recolor of some items was the perfect opportunity to try it.
The Assassin is thought to be built around skills where you need to be at the center to make the most of it (Lacerating Auras, Knife Dance) and excellent defensive options or even panic buttons (Wave of Denial, Decoy, now Lightspeed and the control grenades). We also had the weapons fitting the gameplay theme of the assassin scaled with Tactics to give a few more options for this build.
These mutations are available to everyone by default for testing purposes at the moment.
Update 14.2
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1.4.2 is available on Windows and Mac, and will come on Linux as soon we fix a particularly frustrating technical issue.
Update 14.2
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OpenGL issues fix
Update 14.10
Balancing
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When locked, the Rampager will now launch her attacks without waiting to be in range of the player. This will prevent cases where she will go on rampage, get locked, then attack the player without warning as soon as they get close.
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Increased level of items from Cursed Chest and Legendary Altar by one.
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One-time damage buffs (from Grappling Hook and Counter Attack affix) don't trigger on some minor damage dealt (arrow affixes, grenade affix, Crossbow hook, Phaser, Grappling Hook itself).
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Disengagement now removes all poison on the beheaded when it triggers.
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Poison will no longer kill you, but bring you down to 1HP instead. This will prevent some deaths that could feel unfair while still being pretty threatening.
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Valmont's Whip is now a Brutality/ Tactic weapon instead of Brutality/ Survival. It's survival scaling was justified back in the days when it was quite a slow weapon. It's not the case anymore, while a good positioning (a staple of Tactic gameplay) is still required to get the most out of the weapon.
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Grappling Hook is now Tactics/Brutality instead of Tactics/Survival as being well positioned is needed to optimally using the weapon, but it fits the brutality playstyle more than the survival one.
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Magnetic Grenade is now a Brutality/Tactic weapon. Keep your foes from approaching while your turrets shred them.
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Ripper damage increased.
Update 14.2
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Parting Gifts range and damage slightly increased.
Update 14.2
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Flint breach bonus and the range of the flaming trail has been slightly increased.
Update 14.2
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Giant Whistle, Lightspeed and Telluric Shock gold costs reduced.
Update 14.2
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Vorpan breach bonus decreased.
Update 14.2
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Librarians can't be Elite mobs. Tears were shed...
Update 14.2
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Phaser won't trigger Thorny's back damage anymore.
Update 14.3
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Added a slight tolerance for Predator to trigger, allowing Bloodsword and other DOT-based melee weapon to more reliably trigger the mutation.
Update 14.3
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Damage over time, exploding bodyparts and Lacerating Aura no longer delay enemy attacks. The goal is to have more stable parry timing.
Update 14.3
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Using Homunculus or any activable skill now cancels a certain spinning skill.
Update 14.3
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Tainted Flask base value decreased (to 12) and is now capped at 4 Elite killed minimum to give you the refill.
Update 14.3
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If the player is fighting close to one side of the arena, Conjonctivius' Tentacles will not start their swipe attack on this side. We tried to make sure they can't swipe from right underneath you.
Update 14.3
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Sewer's Tentacles will now always start their swipe attack on the edge of the platform further away from the player. This is in line with the modification we made to Conjonctivius tentacles in the last update.
Update 14.4
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A certain spinning skill™ gold cost decreased.
Update 14.4
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In BC4+ enemies don't lose aggro when going invisible. That means that they will not follow you around while you are invisible, but resume their chase when you turn visible again.
Update 14.5
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Predator base duration increased but scaling lowered.
Update 14.5
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Flint regular strike's charge time reduced.
Update 14.5
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Bomber minimal height before diving increased and maximal decreased.
Update 14.5
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Failed Experiment jump attack cooldown increased.
Update 14.5
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Lightspeed cooldown reduced.
Update 14.5
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Hook cooldown now resets when missing.
Update 14.5
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Giant Whistle cooldown reduced.
Update 14.5
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Elites created by the Hunter's Grenade no longer have elite skills.
Update 14.6
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Elites Stompers and Rampagers will now cancel their elite skill when jumping to follow the player.
Update 14.6
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Elite Demons can no longer spawn with the rotor elite skill.
Update 14.6
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Elite Stompers can no longer spawn with the shield pylons elite skill.
Update 14.6
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Elite Golems will no longer spawn with the shield pylons elite skill.
Update 14.6
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Lightspeed iframes now last 0.2 sec after the end of the dash. Just enough to react in case you end up in a mine field
Update 14.6
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Telluric Shock now also provides 0.2 sec of i-frames on landing.
Update 14.6
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Predator maximum duration lowered to 3.5 sec instead of 5 secondes.
Update 14.6
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Flint damage slightly increased.
Update 14.6
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Pan damage slightly nerfed.
Update 14.6
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Bomber's take off take juuuuust a bit longer so that it shouldn't be possible for him to take off in-between two of your melee attacks using quick weapons.
Update 14.6
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The Giant Whistle should stop targeting shielded enemies when non-shielded enemies are in range. The Giant really hates elites, and blinded with rage he tried to punch them even though they were shielded...
Update 14.7
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Removed hard damage cap on the Giant Whistle. The Giant Whistle becomes the first item in the game allowed to deal more than 99999 damage. This exception was made so it can stay useful at higher levels. Damage cap on bosses is still in effect though, don't dream.
Update 14.7
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Elite Golems can no longer have the clone skill.
Update 14.9
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Removed a certain spinning item from potential drops in daily runs.
Update 14.9
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Elite's turret skill increased cooldown between bursts. Change was actually live since 14.5 but we forgot to mention it in the patchnotes...
Update 14.9
Level design
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Knife Thrower has been taken out from the ramparts to reduce the number of range enemies, from Clock Tower to reduce the number of invisible enemies and from Toxic Sewers where the knife thrower was redundant with the Scorpion (samey kind of horizontal range, invisible).
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Inquisitor has been taken out of the Cavern (redundant with its three-hands bigger brother Arbiter).
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Royal Guard can now be found in Boss Cells level higher than 1BC.
Update 14.3
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Added a light in each trap room in Forgotten Sepulcher.
Update 14.3
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The blueprints for the three new mutations are now dropped by the new mobs and cost 50 cells each.
Update 14.4
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Shieldbearer no longer inhabits the ramparts after BC2 and the number of cannibals in BC4+ was greatly reduced.
Update 14.5
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Fixed some problematic rooms: floating walls, softlocks, projectiles leaking from challenge rooms, etc.
Update 14.9
Graphics & UI
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Infected Food now appears green on the mini-map.
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Added an icon above enemies that still have a blueprint unlockable while wielding the Hunter's Grenade.
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Royal Guards have revamped animations and FX, for better readability.
Update 14.2
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Fixed mutations overflowing from the custom game selection UI.
Update 14.3
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Residual Cells from the previous run now have their own icon.
Update 14.4
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Added a discreet feedback when going invisible thanks to Predator.
Update 14.5
Quality of life
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Added key bindings to move the camera with the keyboard (IJKL by default).
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Prevent being stunned when falling too high using Telluric Shock.
Update 14.2
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Flint's flame damage is now displayed in its description.
Update 14.2
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Added an option to remove the curse popup.
Update 14.3
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Add a gameplay option to display player's health as a percentage as well as hard values.
Update 14.3
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Rolling before touching ground while stomping will no longer get the player stunned when falling from high ground. Note that the stomp must still be in effect, and that the stun immunity only last as long as the roll.
Update 14.6
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Cursed Gems are no longer automatically picked up.
Update 14.6
Bug fixes
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A certain enemy in a certain really challenging fight can now throw fireballs from inside the wall. This sounds like a bug but I swear its actually a fix. Pinky promise.
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The elite skill Cage will now correctly follow the elite mob when charging up again. Charge time was also increased a little for better readability.
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The Parting Gift now correctly scales with your Tactics level.
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Great Owl of War now correctly follows you through sub-levels.
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Prevented Legendary Altar from spawning in front of mini-teleporters.
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Root Grenade now applies poison or bleed correctly when it has the corresponding affix.
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Corrosive Cloud and Bloodthirsty Shield now work correctly with the affix "bleeding causes poisoning."
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Slasher's third strike will not go over gaps anymore.
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Kamikaze in Prison Depths or Ancient Sewers won't drop keys anymore. A kamikaze would not drop its key if it killed itself, and killing one while it was flying over a wall would make the key appear in weird places. This should fix all that.
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Various crash fixes. Complicated dev stuff, semi-colons and all that.
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Fixed Slammer and Rampager sometimes levitating. We listened to you, and now they will never feel the breeze under their wings again. You monsters.
Update 14.1
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Friendly Worms no longer freeze enemy attacks.
Update 14.1
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Conjonctivius' tentacles will no longer reduce Malaise when killed with Necromancy.
Update 14.1
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Flint's flames now correctly hit Failed Experiments.
Update 14.1
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Removed Telluric Shock debug logs.
Update 14.1
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Slashers should now really not hit through gaps.
Update 14.1
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Fixed some Tentacle Whip crashes. Hopefully all crashes, but let's not get too hasty, right?
Update 14.1
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Fixed double Tentacle Whip spam causing animation being stuck.
Update 14.1
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Fixed the Automaton sometimes getting stuck and doing nothing. Upgraded software to version 2.0
Update 14.1
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Fixed and rearranged camera movement bindings.
Update 14.1
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Fixed Lightspeed second activation not chosing the correct direction.
Update 14.1
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Fixed a crash when Skeleton tries to jump from an elevator.
Update 14.1
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Fixed the new mobs not appearing in the statistics panel.
Update 14.1
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Replaced "stun" by "root" in The Boy's Axe description.
Update 14.2
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Fixed "Legenday" typo in difficulty choice panel.
Update 14.2
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Magnetic Grenade will not turn friendly bombs or traps into grenades anymore.
Update 14.2
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No more stalactites falling after killing the Giant.
Update 14.2
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Parry Shield now parries grenade on the ground without a small delay.
Update 14.2
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Fix Automaton sometimes refusing to do their job again. Hopefully version 3.0 will fix all the bugs.
Update 14.2
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Sewer Tentacles should not appear in walls anymore.
Update 14.2
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Lightspeed second use should be in the correct direction.
Update 14.2
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Lightspeed now profits from cooldown reduction mutations.
Update 14.2
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Climbing on a wall or a ladder after using Lightspeed should work correctly.
Update 14.2
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Fixed various Lightspeed crashes.
Update 14.2
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Fixed "parry" not being colored yellow in Blind Faith's description.
Update 14.2
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Replaced "flamming" by "flaming" in Flint's description.
Update 14.2
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Fixed enemies teleporting to you even when invisible in BC4+.
Update 14.3
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Fixed Hook not applying its affixes to the next attack.
Update 14.3
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Fixed being able to parry the horizontal AOE elite skill multiple times.
Update 14.3
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Fixed Slasher shockwave hitbox.
Update 14.3
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Fixed Failed Experiment not taking damage from spikes on the ground.
Update 14.3
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Fixed Zombie jumping hitbox preceding the visuals.
Update 14.3
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Fixed weird hit detection of Magistrate of Death.
Update 14.3
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Fixed the legendary forge displaying the wrong error message sometimes.
Update 14.3
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Fixed being able to stomp with your body when using homunculus rune while climbing a ladder.
Update 14.3
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Fixed Protectors shielding Friendly Worms.
Update 14.3
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Fixed some Spikes hitboxes.
Update 14.3
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Fixed DOT and other alternative sources of damage not having increased damages in the very last phase of a certain secret boss.
Update 14.3
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Fixed the prisonner floating in the air when climbing a wall with a platform behind his back.
Update 14.3
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Fixed not being able to duck under Failed Experiment jump.
Update 14.3
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Fixed being able to cast a certain spinning skill without the requirement.
Update 14.3
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Fixed various crashes.
Update 14.3
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The default language for the new texts of this alpha is now English and not French. This means languages that are not yet translated will display English instead of French.
Update 14.4
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Fixed Zombies being able to damage you behind their back while jumping.
Update 14.4
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Fixed Predator and Explosive Decoy giving the invisbility amulet affix damage buff.
Update 14.4
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Skeleton's fire wave do not cross gaps anymore.
Update 14.5
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Remove an unwanted damage cap on Sewer Tentacles.
Update 14.5
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Phaser will now correctly targets the hands or the eye of the Giant. Phasing through a swiping blow will still cause the player to take damage though, we're working on it.
Update 14.5
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Empty Tonic has now the correct color scaling.
Update 14.5
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Fix preview lines of elite skills sometimes not displaying correctly.
Update 14.6
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Multi-state items (Tonic, Vampirism, Great Owl of War, Lightspeed, etc.) don't swap places when used on the left slot anymore.
Update 14.6
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Automaton various fixes: it should not clip into walls and stop getting stuck after dashing anymore. Strong AI is a myth that might never come true.
Update 14.6
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Bombardiers' bombs will no longer detonate early in certain specific cases.
Update 14.6
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Fix Bow and endless quiver not appearing in custom mode equipment selection.
Update 14.6
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Bombers should not get stuck mid-flight anymore.
Update 14.6
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Fix Failed Experiment hitting through walls.
Update 14.6
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Fix enemy attack animations being mismatched with the actual attack after the enemy had been frozen.
Update 14.6
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Remove Hunter's Grenade icon above enemies after it was successfully used to extract a blueprint.
Update 14.6
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Zombies jumping through friendly worms can now correctly be parried and will inflict damage to the player when they are touched.
Update 14.6
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Using Phaser on one of the Giant's fist when it's swiping will now prevent you from getting hit.
Update 14.6
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Scheme bonus now applies correctly to all enemies hit by the buffed attack.
Update 14.6
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Flint, Pan, Lightspeed, Telluric Shock, Predator, and Bombers 1.4.6 behavior's tweaks weren't actually pushed with the 1.4.6 patch. Commits went wrong.
Update 14.7
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Bombardier's grenade timing fixed. For real this time.
Update 14.8
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A certain spinning skill™ won't spawn as a legendary before you have unlocked it.
Update 14.8
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Fixed various crash that happened with the Tentacle and Flint.
Update 14.11
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Fixed a crash that rarely happened during the Spawner death sequence.
Update 14.11