Update the 13th
Update 13.0: 2019-05-07
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Update 13.1: 2019-05-14
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Update 13.2: 2019-05-23
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Update 13.3: 2019-05-24
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Update 13.4: 2019-06-13
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Update 13.5: 2019-06-14
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Update 13.6: 2019-06-18
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Update 13.7: 2019-06-21
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Update 13.8: 2019-07-02
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Update 13.9: 2019-07-10
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Important features
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Thunder Shield rework:
- Parrying charges you up, dealing damages all around you.
- Using the shield again when charged up discharge instantly, stunning ennemies.
- Keeping the shield up still deals damages in front of you.
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We nerfed arbiter.
That's all folks!
And locked them up in the Cavern in all difficulties, for good measure.
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New mob: the Rampager. Think Zombies, but deadlier.
Replaces the Arbiter for difficulties BC3+ in all levels.
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Elite rework:
- Removed minions
- Removed the bump when the Elite enrages
- Weapons and Activables dropped by Elites always have a starred affix.
- Prevented some mob + ability combos : Shield + Shielding pylons, Failed Experiment + Rotating laser and Bomber + Rotating laser
- Fixed elites seeing you through walls when climbing one-way platforms.
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Two new Brutality mutations:
- Adrenalin: Dodge an ennemy attack at the last second and gain lifesteal on melee damages for a few seconds.
- Frenzy: Gain lifesteal on melee damages while in speed boost.
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New affix on amulets: Reveal invisible ennemies.
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Added an option to remove screenshake.
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The Rampager has been tweaked and balanced, to bring it closer to what we had in mind.
Update 13.1
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The Thunder Shield has been nerfed, to make it less destructive but give it more utility.
Update 13.1
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Adrenalin and Frenzy have been reworked. Their previous implementation was clearly too strong, most of all in high difficulty where damages go crazy. You can have a better understanding of how they work now in the Balancing section.
Update 13.1
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Disabled auto-climbing small steps with spikes on them.
Update 13.1
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Two new Skins, to celebrate the 14th of July! The Galaxy outfit and the French outfit are available at the Tailor for all player that have unlocked an additional outfit. Liberté, Égalité, Skins de Juillet.
Update 13.9
Balancing
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Arbiters nerf:
- Now only attacks horizontally.
- Added a deadzone in close range where the hero is safe.
- Removed them from all levels in BC3+ and put them in Cavern.
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Flawless buff: Reduced cooldown before crits from 30 seconds to 15 seconds.
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Javelin buff:
- Cooldown before the weapon comes back automatically reduced from 15 to 10 seconds.
- The weapon comes back immediately if it falls in spikes or lava.
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Bombers nerf:
- Increased charging time before melee attacks.
- Removed them entirely from Toxic Sewers.
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Demons nerf:
- Slightly reduced density in Castle.
- Stunned on contact with the hero when in mid-air.
- Slightly increased stun time.
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Golems nerf/fix:
- No longer stunlock to death.
- Elite Golems can no longer teleport next to the hero. But they can still teleport the hero next to them.
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Knifes Throwers nerf:
- Stunned on contact with the hero. Elite Knifes Throwers are not though, be careful!
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Added Flask recharges where the Fountain is broken in BC1.
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Spikes in Beholder's Pit are now retractable.
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Timed Doors now open if you reach them at the exact last second.
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[Custom Mode] level modifier Blood no longer resets the kill counter.
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Added a tiny time frame of invulnerability after opening a chest or picking up a scroll. Less unfair deaths, yay!
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Thunder Shield nerf:
- Drastically reduced the discharge damages (but damages are flat now, no matter how much charge time is left).
- Slightly increased the Stun time.
- Charge and discharge damages no longer go through walls.
Update 13.1
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Rampager balancing:
- Now chains 4 attacks instead of an unlimited number.
- Bump on each attack has been reduced.
- Individual attack damage has been lowered.
- Stays motionless for a short time after its combo to allow melee attacks.
- No longer automatically jumps away after attacking.
- Blocked some elite skills that would be useless or too powerful.
Update 13.1
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Some enemies which can follow the player around on their own can no longer use the elite teleportation: the Runner, the Dark Tracker, the Slammer and the Rampager.
Update 13.1
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Heal given by doing melee attacks with Frenzy or Adrenalin is now a percentage of the player's HP. This percentage is scaled with Brutality and raw damages dealt by the attack, and capped starting at 35 Brutality for Adrenalin and 40 for Frenzy. Critical hit, affixes and all other damage modifiers are taken into account, but we look at the attack's damage before tier scaling. This means late game weapons with multiple modifiers will always be more interesting than the early game weapons without going overboard. It also means than a broadsword hit will always give more health back than a sandals hit.
Unfortunately, the complexity of the formula made it impossible for us to clearly indicate in the mutation description how much health will be given back.
Update 13.1
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Knife thrower stun on contact has been removed. Instead, he now has an ability similar to the Archer to teleport over a short distance when cornered, and should roll a bit more often. This was done in order to avoid situations where the player is getting shot at very close range, giving them more time to anticipate the shots.
Update 13.1
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Bombers and Demons elites will no longer spawn with the shield pylons abilities.
Update 13.1
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Arbiters were tweaked again:
- Slightly increased the cooldown between bursts.
- Arbiters can no longer turn after charge to shoot at you.
- Added back a very slight angle to the bursts. No more bullets going over you when standing at the right distance!
Update 13.2
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Increased the level of Legendary items behind boss no-hit challenge doors to be on par with other challenge loot.
Update 13.2
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Rebalanced the amount of double and triple scrolls in Graveyard and Cavern:
- Graveyard: 1 triple/3 double => 3 triple/1 double
- Cavern: 2 triple/3 double => 3 triple/2 double
Update 13.2
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Yet another Thundershield buff! Increased discharge range and damages. Third time's the charm, right?
Update 13.2
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In BC3+, Legendary items have bonus for every tier (Brutality, Tactic and Survival).
Update 13.2
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Rampager and Runner range slightly reduced to better match the animation.
Update 13.2
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War Javelin now comes back immediately if no enemy were hit when throwing it.
Update 13.4
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Friendly Worms now teleport to the hero if they're not attacking an enemy.
Update 13.4
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Swift Sword damage increased.
Update 13.4
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Rampart parry damage has been reduced to be on par with Cudgel.
Update 13.4
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Wave of Denial cooldown increased. :'(
Update 13.4
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Frenzy and Adrenaline base value slightly increased.
Update 13.4
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Bombardier's grenade will now only detonate after touching the ground.
Update 13.4
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Blood Sword speed and bleed damage increased.
Update 13.4
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Caster's HP have been reduced.
Update 13.4
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Caster's orbs now keep the same speed after being countered.
Update 13.4
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Cleaver damage and length improved.
Update 13.4
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Cursed Sword damage improved and lock after reduced.
Update 13.4
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Explosive Crossbow speed decreased.
Update 13.4
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Fast Bow ammo count increased from 10 to 15.
Update 13.4
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Flamme Turret now attack ennemies within their range with no downtime.
Update 13.4
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Forge cost has been reduced. New content in which sinking cells and easier BC0 Dead Cells make us think that we should make advancing the forge level slightly faster.
Update 13.4
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Giant Killer base damage has been substantially decreased, however the weapon is as good as ever to take bosses and elites down.
Update 13.4
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Heavy Turret damage substantially reduced and cooldown slightly increased.
Update 13.4
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Hook lock time reduced when no enemy were hit.
Update 13.4
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Infantry Grenade damage reduced.
Update 13.4
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Knockback Shield: enemies that hit walls take a lot more damage than before.
Update 13.4
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Magnetic Grenades now repel enemy grenades.
Update 13.4
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Necromancy base and maximum value slightly lowered.
Update 13.4
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Nutcraker critical damage increased.
Update 13.4
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Oil damage multiplier on Fire increased.
Update 13.4
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Oil can now be spread and set ablaze on water.
Update 13.4
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Oiled Sword have seen its speed increased, its ability to breach enemies improved and now inflicts critical damages for a time after hitting a target on fire.
Update 13.4
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Open Wounds bleed duration increased.
Update 13.4
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Parry Shield is now a Survival/ Tactic shield, but the parry damage has been reduced.
Update 13.4
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Powerful Grenade damage and range reduced.
Update 13.4
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Pyrotechnics lock after the second hit of the combo substantially decreased.
Update 13.4
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Repeater Crossbow damage increased.
Update 13.4
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Sadist's Stiletto is now a Brutality/ Tactic weapon and inflict more critical damage.
Update 13.4
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Seismic Blade damage increased.
Update 13.4
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Speed Buff duration increased from 8 to 10 seconds.
Update 13.4
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Shrapnel Axes damage and ability to breach improved.
Update 13.4
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Sinew Slicer health pool and bleed damage improved.
Update 13.4
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Stun Grenade damage and stun duration improved.
Update 13.4
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Sonic Crossbow bolts now crit on targets beyond the first.
Update 13.4
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Swarm Grenade now spawn 4 worms instead of 2 before, but the cooldown has been doubled too.
Update 13.4
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Turrets can no longer be grabbed by the homunculus. Its chiropractor told it to stop any heavy lifting...
Update 13.4
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Twin Daggers speed increased.
Update 13.4
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Reduced The Boy's Axe recall damages, but waiting for the end of the root effect now deals recall damages as well.
Update 13.4
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Valmont's Whip critical hit zone improved.
Update 13.4
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Oiled Sword speed reverted back to previous state, critical damage reduced.
Update 13.5
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Quick Bow shoots faster and arrows travel quicker.
Update 13.5
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Ramparts invulnerability duration slightly reduced.
Update 13.5
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Spartan Sandal always deals fall damage to enemies and splash damages to enemies around them.
Update 13.5
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Blood Sword has been buffed a little too much in 1.3.4, so blood damage is back to where it was, and attack speed has been lowered (but it is still higher than it was before 1.3.4).
Update 13.6
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Explosive Crossbow damage increased.
Update 13.6
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Spartan Sandals were a bit too strong, so we nerfed the fall damages on the same plan a little bit.
Update 13.6
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The Cage elite skill has been reworked: it now has a 5 seconds up time, then gets down for at least 3 seconds.
Update 13.6
Level design
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Fixed some lore rooms never appearing in Astrolab.
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Fixed a challenge room being impossible to finish.
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Fixed Cavern sometimes generating an unescapable corridor under entrance bridge.
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Added Lanterns in boss arena when the Darkness modifier is active (from [Twitch] or [Custom mode]).
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Lantern are now spawned in multi-treasure rooms when the Darkness modifier is active.
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Improved light generation in Forgotten Sepulcher.
Update 13.2
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Inquisitors are making their comeback into higher difficulties (3BC +) to fill the lack of long-distance shooters let by the Arbiter's retreat into their original lair. A few more change in the bestiary of some biomes have been done to make it more consistent. Details below.
Prisoners' Quarters: Inquisitors added to BC3+, Rampager added in BC4 and BC5.
Toxic Sewers: Scorpions added to BC3+, Grenadiers added in BC2 and BC3, Zombies replaced by Rampager from BC3 to BC5.
Ramparts: Inquisitors added to BC3+.
Stilt Village: Maskers replaced by Knife Throwers from BC1 to BC5. Rampager added on BC3+.
Slumbering Sanctuary: Inquisitors are back in BC3 (but not in BC4 or BC5). Zombies removed from BC3. Knife Throwers removed. Grenadiers added to BC1.
Clock Tower: Inquisitors are back in BC4+, Bombardiers added in BC3+.
Castle: Inquisitors added in BC3+.
Update 13.4
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Inquisitors return and Rampager arrival to Prison Quarters made the first level of Dead Cells one of the hardest of the whole game, so we tweaked the density and variety (added base zombie until BC 5) to made it easier.
Update 13.6
Graphics & UI
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The Broadsword now glows yellow on the second and third strike.
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Fixed a gap sometimes appearing in Astrolab between the shops roof and its decoration.
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Fixed Arbiter being stuck in an animation and sliding on the ground.
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Fixed color of Treasure rooms spilling out a little in outside levels on the minimap.
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Reduced the Thunder Shield's charge and discharge FX for better readability.
Update 13.1
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Reduced and recolored Friendly Worms teleport visual effects.
Update 13.5
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Tweaked Oiled Sword FX.
Update 13.5
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Missing translations have been added
Update 13.8
Music & Sfx
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Changed SFX for the Forgotten Map.
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Added a SFX on Failed Experiment dodge.
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Reduced Friendly Worms attack volume. Quiet, you worms!
Update 13.5
Bug fixes
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Legendary altar can no longer spawn in front of doors.
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Fixed an elevator not going high enough in Astrolab.
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Fixed a small gap sometimes appearing in Cavern entrance.
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Fixed meta settings being ignored in [Custom mode]. Speciality shop, random equipment at the start, etc.
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Fixed attack indicator on slowed ennemies.
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Fixed Hayabusa boots range on the last hit. Did you know that it used to push everyone in the level? Yeah, we didn't either.
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Fixed the cooldown for the Owl being inconsistent.
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Fixed turrets shooting at Giant's hands after its death. My immersion!
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Fixed Failed Experiment hitbox and hurtbox.
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Fixed some walls with auto-rectractable spikes being climbable.
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Rampager fixes:
- Can no longer attack without raging first.
- Attack FX has been adjusted for less clunkiness.
- Added missing picture in the stats window.
Update 13.1
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Lore rooms in ████████ will no longer mess up the end of the level.
Update 13.1
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In levels where keys can be dropped by mobs, Ancient Sewers and Prison Depths, keys will no longer be dropped by mobs behind Boss Cells door.
Update 13.1
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Players should no longer be able to lock themselves out of the elite room in Ossuary.
Update 13.1
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Failed Experiments can now be parried properly when jumping.
Update 13.1
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Slightly improved the hitbox matching the animation when climbing a ledge. You should no longer be hit by attacks while you are clearly not on the platform yet.
Update 13.1
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Adrenalin now triggers correctly when rolling through charging Shield Bearers and rolling Thornies.
Update 13.1
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Fixed Cells and Golds pickup dropping on ground when performing some actions.
Update 13.2
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Fix Legendary Altar dropping into spikes when spawned on collapsable ground.
Update 13.2
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Fixed Bomber hitting you through walls. This fix only concerns the melee sword strike, the flight patterns and dive attack are meant to go through walls.
Update 13.2
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Fixed a [Custom Mode] bug on the item quality setting.
Update 13.2
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Malaise damages no longer kills cursed hero.
Update 13.2
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Fixed reforging an activated legendary Great Owl of War losing the legendary quality.
Update 13.2
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Fixed Flawless icon staying indefinitely if you drop the weapon.
Update 13.2
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Fixed Stomper, Bomber and Rampager following you around even when you are invisible.
Update 13.2
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Fixed Failed Experiment hitbox. For real this time... probably.
Update 13.2
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Fixed Rampager dabbing after killing worms. Yabba dab-ba doo, I'm coming for you!
Update 13.2
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Fixed elite Runner never teleporting.
Update 13.2
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Added a check to avoid getting stuck out of map.
Update 13.2
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Removed the out-of-map check that caused bad side effects in exterior levels.
Update 13.3
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Malaise can no longer reach negative values (we are looking at you Necromancy...)
Update 13.4
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Fixed rerolling legendary items in BC3+ losing all tier bonus. 99 little bugs in the code...
Update 13.4
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Fixed being able to summon more than two Great Owl of War at the same time. As fun as it was, some residents started to complain about the noise.
Update 13.4
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Fixed traps and turrets despawning when using a changing items (Vampirism, Tonic, Owl, etc.)
Update 13.4
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Death Mages Skulls will no longer push the player while picking up a scroll.
Update 13.4
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Fix Flawless first strike hitbox not matching animation.
Update 13.4
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Rampager will now restart their combo when interrupted.
Update 13.4
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Fixed a hole in a platform creating wall runes in the ground.
Update 13.5
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Fixed some archs not displaying correctly on prison roof.
Update 13.5
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Cleaver no longer applies bleed effect on bubble-shielded enemies.
Update 13.5
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Legendary Cursed Sword can now have a Survival scroll.
Update 13.6
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Magister of Death no longer has a seizure when you teleport near it.
Update 13.6
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Bats (Kamikaze and other flying critters) no longer aggro through walls.
Update 13.6
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Beating the Giant now grants you 30 cells.
Update 13.6
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Fixed Shield Bearer dealing damages when stunned.
Update 13.6
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Rampager now correctly announce before attacking.
Update 13.7
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Linux version is back!
Update 13.7
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Rampager should finally behave as intended, and stop her combo after being stunned or jumping to follow the player. She's a difficult child, it's hard to make her behave...
Update 13.8
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Fixed some Great Owl of War cooldowns, UI and rally bugs.
Update 13.8
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Spartan Sandal description available in english. We want to make sure you don't get a baguette overdose.
Update 13.9