Rise of the Giant
Update 12: 2019-02-20
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Update 12.1: 2019-02-21
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Update 12.2: 2019-02-22
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Update 12.3: 2019-02-26
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Update 12.4: 2019-03-05
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Update 12.5: 2019-03-07
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Update 12.6: 2019-03-08
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Update 12.7: 2019-03-12
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Update 12.8: 2019-03-13
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Update 12.9: 2019-03-20
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Update 12.10: 2019-03-28
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Important features
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You'll now get access to the Cavern level after you beat the game for the first time. Look for this place inside the Graveyard... This whole new level is filled with nasty traps, perilous lava pools and violent new enemies. New ways to die!
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Custom Mode will be now unlocked after few runs (no need to beat the final boss anymore).
Custom options were adjusted accordingly.
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A new boss has arrived. Right after the Cavern, you will have access to this epic battle, so be prepared!
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A new shiny Skinning system was added to the game, giving you access to more than 50 new character outfits.
You can unlock by paying for amazing loot boxes in our new Premium Shop using your credit c... Oh wait. No no no. We don't do that anymore.
They will just drop as classic blueprints from existing enemies (in higher difficulty modes) and bosses. You might also find a few ones in specific hidden area of the game. You can customize your outfits in the Flask Room.
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10 new enemies types were added to the world! Some will wait for you in the Cavern or the hidden level, but many were also added to Hard / Very hard / Expert / Nightmare modes, for your sadistic pleasure. They will gladly bury your face into the ground, burn you to death and slice all your useful organs.
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3 new skills, including a flying pet and a single-use scroll that will reveal the current level map.
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10 new weapons, including the Giant Killer, the Boï Axe or the Thunder shield, for your violent needs.
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A new Specialist shop replaces the old Hunter Grenade door in Prisoners' Quarters. It's still unlocked the classic way through the Collector shop. You can buy a Hunter Grenade, a Map or a nice shinny skin there.
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A new complete hidden level was added for very advanced and skilled players to explore (did someone say Boss-Cells 5?). Unveil a whole new ending to your story by beating the crap out of the mysterious big bad guy that awaits for you there... Yes. There is an hidden boss fight too.
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A new cursed gem might now drop from enemies that will grant tons of gold, but also curse you.
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[Custom Game] Added an option to let the fountain always available in BC 1 and + (but will lock achievements)
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The Custom Mode is now unlocked by beating a mini-boss in Prison Roofs.
Update 12.1
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Food drop was rebalanced:
- you now have 100% chance to have 1 unit on mobs and 1 unit hidden in walls in every levels,
- one food unit dropped by mobs is guaranteed to be clear from Infection,
- food sold by shops is now always clean.
Update 12.1
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The Legendary Forge gameplay was updated: you can now invest cells up to 100% drop-rate in any rank (+, ++ and S), but you cannot invest in a rank if the previous one wasn't filled completely. Some ranks are also now locked, based on the current Difficulty setting.
Here are the current values:
- Normal mode: "+" rank up to 100%, "++" rank capped at 50%,
- Hard mode: "+" and "++" ranks up to 100%,
- Very hard mode: "+" and "++" ranks up to 100% and "S" rank capped at 25%,
- Expert mode: "+" and "++" ranks up to 100% and "S" rank capped at 50%,
- Nightmare mode:all ranks up to 100%.
Update 12.2
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Berserker is a new Brutality mutation that grants up to 60% damage reduction after killing an enemy.
Update 12.2
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The Berserker mutation drops from base zombies for now, this will change before Beta.
Update 12.2
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Decreased every mob tiers in BC1, BC4 and BC5. Other difficulty levels (including BC0) remain unchanged.
Update 12.2
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Only in Alpha 12.3, you can force the game to Stem Cell 5 in custom mode if you've got the Stem Cell 4
Update 12.3
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Now, in BC5, your blueprints will be automaticaly unlocked where the Collector stands out normally. (It's mean you need to finish the level obviously)
Update 12.4
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[Custom Mode] Added the possibility to rename custom preset (only for pc for now).
Update 12.4
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Tactics build will now have less HP at higher levels than other builds.
Update 12.4
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Heavy weapons (ie. slow but powerful weapons) are now Survival only and they received some love. They have unique affixes that will increase their damage, give stun effect or area slow-downs. If you manage to hit your target, it should suffer.
Attacks done with these weapons can no longer be interrupted if you get hit by an enemy, except if this enemy stuns you.
Update 12.4
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Added the Mirror: this item, once unlocked right after the Specialist Showroom, will help you for blueprint hunting :)
Update 12.5
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Heavy weapons (ie. slow but powerful weapons) have changed. They have unique affixes that will increase their damage, give stun effect or area slow-downs. If you manage to hit your target, it should suffer.
Attacks done with these weapons can no longer be interrupted if you get hit by an enemy, except if this enemy stuns you.
Update 12.5
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Heavy weapons are no longer Survival only, they are back to Brutality/Survival hybrid.
Update 12.5
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New FrontLine Shield which is a Survival/Brutality shield that that gets +X% damage if you recently hit an enemy using a melee attack.
Update 12.5
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Temporal distorsion was removed from the game.
Update 12.5
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Full Malaise will now leave you with ~10% HP max. It will no longer kill you directly.
Update 12.5
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Tactics builds now have slightly less HP at higher levels, while Brutality will get a little more HP.
Update 12.5
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New FrontLine Shield which is a Survival/Brutality shield that that gets +X% damage if you recently hit an enemy using a melee attack. It drops in a secret place, somewhere.
Update 12.6
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Increased overall player HP.
Update 12.7
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The free "Rise of the Giant" DLC is now required to access to the Cavern and the hidden level.
Update 12.10
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The content of the "Rise of the Giant" DLC is now available in all supported languages.
Update 12.10
Balancing
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Dash shield velocity no longer reduced when hitting breakable props
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NutCracker no longer removes stun/root/frost when it deals a critical hit.
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Blueprints dropped by the Hand of the King will now be unlocked immediately, as you pick them (there's no Collector shop behind him).
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Decoy explosion now creates multiple small bombs.
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Hero pets should now attack invisible enemies if their invisibility is temporarily suspended.
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The Purulent Zombie in graveyard now has a whole new gameplay.
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The Purulent Zombie in sewers now has a whole new gameplay.
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Legendary altars can no longer shield elites.
Update 12.1
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Elite "Cage" skill is now slightly larger but also inflicts slightly more damage.
Update 12.1
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Flask refills bought from shops received a permanent 40% discount.
Update 12.1
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Mobs will now be locked for a longer time after a BC4 teleportation (no more "instant attack after teleportation").
Update 12.1
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Mob teleportation now interrupts elite skills like "Cage" or "Electric Field".
Update 12.1
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Elite skill "Cage" can no longer charge if the mob can't see the player.
Update 12.1
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Reduced KunaiMaster overall damage.
Update 12.1
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Reduced Failed Experiment big guy thing damage.
Update 12.1
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KunaiMaster shooting range was divided by 3.
Update 12.1
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Polished █████████ dash attack
Update 12.2
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Tweaked Giant damages
Update 12.2
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Add Thaw resist on Giant
Update 12.2
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The elite skill "Electric field" (similar to shocker skill) now lasts 0.5s instead of 1.5s.
Update 12.2
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Reduced the "+" rank at the Legendary Forge (now 750 cells instead of 1000 cells).
Update 12.2
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Ice Shard now has a limited amount of ammo that refills quickly after a short period of time.
Update 12.2
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Valmont Whip now has a much larger hitbox, making crits easier to happen. It also no longer locks your controls after an attack.
Update 12.2
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Owl is now a Tactic/Brutality skill.
Update 12.2
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Death Orb twice lasts twice longer against enemies before exploding.
Update 12.2
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Ammo +1 affix no longer exists as a normal affix. It can still happen on legendary Boomerang.
Update 12.2
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Enemies in BC4 have a much shorter aggro range.
Update 12.2
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Arbiters can no longer teleport in BC4.
Update 12.2
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Reduced a lot aggro distance for many elite mobs (Arbiters, Demons, Inquisitors etc.).
Update 12.3
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You can't received more than 1 Malaise infection marker every 1 sec (used to be capped at 0.2 sec).
Update 12.3
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HotK no longer drops ammo stuck on him when using its own stomp attacks.
Update 12.3
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You can now exit a level even if there are enemies nearby.
Update 12.3
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Owl can no longer receive "Fire trail" & "Heal 15% HP on use" affixes.
Update 12.3
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Balanced owl damage, duration & cooldown.
Update 12.3
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Damage from the Retaliation affix on Talismans can no longer be blocked by a Shield.
Update 12.3
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FailedExperimentation cannot use its dodge move more than once every 15 sec. Its first attack and its jump attack charge time were also increased.
Update 12.3
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Dead Inside mutation now increases your Malaise limit.
Update 12.4
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Tainted Flask mutation now grants you a Malaise immunity for a few seconds when you use a healing flask.
Update 12.4
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New Melee mutation (it completely replaces the old one): it now slows down enemies hit for a short duration and prevents getting any Malaise infection from them for 2 sec.
Update 12.4
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Flying bomber enemy dive-attacks can no longer be blocked using a shield.
Update 12.4
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Nerves of Steel now has 4 ammo instead of 6.
Update 12.4
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Necromancy mutation now reduces Malaise infection when killing elites and bosses.
Update 12.4
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Magic missile can no longer interrupt (breach) enemy attacks.
Update 12.4
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Bleed, poison and fire DoTs can no longer interrupt enemy attacks.
Update 12.4
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Death Orb now inflicts enough total damage to kill multiple enemies in most levels.
Update 12.4
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New rare weapon affix: "the victim emits a toxic cloud on every hits".
Update 12.4
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BossCell 0: balanced all enemy tiers (the beginning of most levels should be slightly easier, but the ending remains the same).
Update 12.4
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BossCell 1-2: enemy tiers before Black Bridge are lower, while the ones after and before Castle are slightly higher. Fixed insane Cavern difficulty.
Update 12.4
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BossCell 3-5: decreased many level enemy tiers, especially before Black Bridge. Fixed insane Cavern difficulty.
Update 12.4
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Heavy weapon crit affix can no longer stack with the classic crit affix.
Update 12.5
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New item: remedy that reduces Malaise level (it can be bought in food shops).
Update 12.5
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Decreased Melee mutation infection immunity duration.
Update 12.5
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Necromancy Malaise reduction is now a fixed value (not percentage based anymore). It no longer works on Elites and was slightly adjusted for bosses.
Update 12.5
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Tainted flask mutation now refills 1 flask unit if it's empty and you kill X elite enemies. This X scales down with your Brutality.
Update 12.5
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Soldier Resistance mutation now limit your Malaise increments to 1 unit every 1.2s (instead of the default "1 unit every 0.35s").
Update 12.5
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You can't received more than 1 Malaise infection marker every 0.35 sec (used to be capped at 0.2 sec).
Update 12.5
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Berserker mutation now only works for melee kills (you need to hit your victim with close combat attacks shortly before its death). It now provides Malaise immunity for 3s after such a kill.
Update 12.5
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Decreased What doesn't kill me heal values.
Update 12.5
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Some very specific weapons are no longer affected by the Ammo x2 mutation (like Boomerang, Frost blast, etc.)
Update 12.5
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Extended Healing now heals 85% HP in 15 sec, it adds extra dmg during that duration. It gives a chance to drop a small Malaise remedy when killing Elites.
Update 12.5
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Knife Thrower enemy can no longer use its dodge skill while he is shooting kunais.
Update 12.5
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FailedExperiment has a much longer lock time after its heavy attack. He can't dodge incoming attacks during this period.
Update 12.5
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Balanced Giant Killer attack sequence & damage.
Update 12.5
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Parry and Punishment are no longer Tactic shields.
Update 12.5
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Updated the Hayabusa Gauntlets: they now inflict critical hits if the target has 40% HP or less.
Update 12.5
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Balanced Blade will now have increasing damage (up to +100%) as long you continuously hit something. It deals Critical hits after 10 hits.
Update 12.5
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Meat Skewer now performs 3 dashes in a row that pierces enemies in front of you.
Update 12.5
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Bosses & Elites will now get more life in higher difficulties.
Update 12.5
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Poison, bleed and fire no longer trigger the free shield related force-field.
Update 12.6
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Meat Skewer dash direction is more consistent: if you hit nothing, it just goes forward ; if you hit something, it will alternate back & forth as expected.
Update 12.6
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Reduced the S-tier forge cell cost by about 25%.
Update 12.6
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Rapier now inflicts critical hits after a shield parry.
Update 12.6
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Added random items as rewards for some puzzle rooms containing blueprints you already have.
Update 12.6
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Enemies protected by shields can't teleport.
Update 12.7
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Balanced Pyrotechnics damage.
Update 12.7
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Slightly reduced boss HP in BC4-5.
Update 12.7
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Balanced Owl damage. It now shoots 2 bullets when buffed.
Update 12.7
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Fixed Boi Axe diminishing returns (stops working on the same enemy after X uses).
Update 12.7
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Balanced Blade combo lasts for much longer. The combo is now also canceled if the player gets hit.
Update 12.7
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FailedExperiment can no longer dodge player attacks if the attack happens behind him.
Update 12.7
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Balanced Magic Missile damage.
Update 12.7
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Hayabusa boots will now inflict extra damage to enemies pushed against a wall. The bump effect on last hit is also slightly more powerful.
Update 12.7
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Greed Shield now drops higher rewards if you own less than X gold. This number scales with your stats.
Update 12.7
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Hokuto Bow can no longer be affected by the Ammo x2 mutation.
Update 12.8
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Owl is no longer a Brutality skill
Update 12.8
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Kunai Master can no longer turn over during its attack sequence.
Update 12.8
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Owl attacks now break the hero invisibility.
Update 12.8
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Ammo stuck on Conjonctivius will now drop during its invincibility phases.
Update 12.8
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Fixed some incompatible shield affixes (ie. freeze + poison)
Update 12.8
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Force Shield is no longer affected by the Ammo x2 mutation.
Update 12.8
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Added diminishing returns limit to Sismic Strike root effect.
Update 12.8
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Shield bearer enemy is no longer stopped by cute worms or turrets when charging.
Update 12.8
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BC4 enemy Teleportation can no longer happen in the middle of an attack sequence.
Update 12.8
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Explosive Crossbow is now about twice faster but has limited ammo (which auto-refills). Its damage & stun ability were balanced accordingly.
Update 12.8
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Heavy Crossbow now has a mini-hook when starting to charge that pulls any nearby enemy.
Update 12.9
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Added a short "soft interrupt" effect to the Hook skill (temporarily suspends enemy attack charging). This should prevent immediate enemy attacks after hooking.
Update 12.9
Level design
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New lore elements were added all around the world.
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Toxic Sewers now have 2 cursed chests instead of 1 at BC4.
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The exit to Ancient Sewers in PrisonDepths is now right before Ossuary exit.
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2 new keys were added to Prison Depths: they will give access to a scroll (the one that used to be in this level) and extra rewards.
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New special rewards (including cells, gold and items) were added at the end of the Ancient Sewers. You'll need to find specific keys to get these rewards.
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Fixed dead-ends without teleporters in Ancient Sewers.
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Removed many useless empty corridors in Ancient Sewers.
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Fixed lore rooms generated before the middle gate in Fog Fjord.
Update 12.1
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Fixed trapped player in Sewer transition level if he doesn't have a spider rune.
Update 12.2
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Food shops no longer have a useless Reroll option.
Update 12.2
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Fixed potential impossible scroll location in Cavern.
Update 12.2
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Added missing Guillain mutation shop before and after Cavern.
Update 12.2
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Connection between Sepulchre & Giant now requires to have killed the Giant at least once.
Update 12.2
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Fixed Key being unattainable in Sepulchre.
Update 12.2
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Minor fix in Astrolab exit.
Update 12.4
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Timer is now paused on Tailor Room.
Update 12.5
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Removed Cursed treasures from prison depths.
Update 12.5
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Added back a cursed treasure in Prison Depths.
Update 12.6
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Added BC-locked doors to Cavern.
Update 12.6
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Fixed some rooms in Cavern.
Update 12.7
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Fixed Cavern generation errors.
Update 12.7
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Fixed Ancient Sewers generation errors.
Update 12.7
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Fixed Graveyard generation errors.
Update 12.7
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Updated the level generator of Cavern.
Update 12.7
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Fixed lore rooms building in unfortunate locations in Stilt Village
Update 12.7
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Added some spikes on walls in Conjonctivius lair.
Update 12.7
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Updated Slumbering Sanctuary level generation: fixed some issues with paths from entrance to exit being way too shorts.
Update 12.8
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Added a new exit between Slumbering Sanctuary and Cavern that can be opened at BC2+, and if you have killed the Giant at least once.
Update 12.8
Graphics & UI
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Minor polish in the Ossuary and the Sewer Depths
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Camera follow speed slightly increased
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Invisible mobs now appear with more clearly when their invisibility is suspended (ie. when you hit them). Their HP bar will also be visible.
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Improved legendary forge locked message (more precise)
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The Ossuary Entrance hab been pimped !
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Added a new cool Hand of the King death cinematic.
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Polish on the Quarry - Added glow on chains in the Cemetery.
Update 12.1
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Stronger Toxic cloud fx
Update 12.1
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BC4 mob teleportation now displays briefly a "ghost shade" of the mob who is about to teleport.
Update 12.1
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Camera now aims higher when climbing on walls
Update 12.1
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Polish on the spawning room (banner changed, added junk and vfx...)
Update 12.2
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Added a red selection outline on some UI when the option is unavailable.
Update 12.3
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[Custom Mode] Added a lock achievements icon next to "unlock fountain" option.
Update 12.3
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[Custom Mode] Fixed ammo still show up after setting a weapon with no ammo
Update 12.3
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Fixed wrong description in Collector UI
Update 12.3
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Owl will now stay in the background most of the time.
Update 12.3
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Two owls should no longer overlap on screen.
Update 12.3
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Added the sprite of the Bomber and the █████████ in the Stats UI
Update 12.3
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Cinematics now properly interrupt player held attacks.
Update 12.3
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Enemies should no longer spawn behind secret passages walls.
Update 12.3
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Updated Banner update on main menu.
Update 12.4
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Added an ingame message when Malaise infection is reduced by a player action.
Update 12.4
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Updated mutation icons
Update 12.5
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Fixed wrong lava height in Cavern
Update 12.5
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Improved light scattering performance in outdoor levels
Update 12.5
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Fixed Malaise reduction notification
Update 12.5
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Invisible enemies will now become briefly visible if they use an attack or skill.
Update 12.5
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Fixed Hayabusa Boots & Gauntlets animations.
Update 12.5
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Removed "Infection reduced" notification on a boss fight we can't talk about.
Update 12.5
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Added the possibility to quickly access to the tier category in the mutation UI
Update 12.6
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Fixed incorrect Malaise reduction value displayed on clean food when having Gastronomy mutation equiped (this mutation doesn't increase malaise reduction).
Update 12.6
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Updated FrontLine shield animation & icon.
Update 12.6
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Updated Magic Missile player animations.
Update 12.7
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Fixed What doesn't kill me description: it only works when parrying a melee attack.
Update 12.8
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Removed useless ammo recovery animation on Infinite Bow.
Update 12.9
Music & Sfx
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Added various sfx for Astrolab
Update 12.4
Bug fixes
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[Custom Game] Fixed fixed seed (no more lore rooms will spawn if you enable it).
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Hero worms should no longer attack doors.
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Fixed abnormal CPU usage on some items (like Ice shards or Decoy)
Update 12.1
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Fixed crash in lava
Update 12.1
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Fixed elite shrine massive glow on save/reload a run
Update 12.1
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Fixed crash when you die in lava.
Update 12.1
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Thornies are no longer allowed to teleport while rolling over your face.
Update 12.1
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Fixed Knight Corpse always giving the blueprint
Update 12.1
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Fixed Giant skip
Update 12.1
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Minor CPU optimizations with some weapons & mobs.
Update 12.1
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Fixed Save/Reload on Giant combat
Update 12.2
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Non-BC4 mob teleportations should now also interrupt elite skills like Cage or Electric Field.
Update 12.2
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Fixed skipping █████████ at the end.
Update 12.2
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Fixed various crash on save import
Update 12.2
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Fixed Save/Reload on █████████
Update 12.2
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Fixed unlocking Great Owl of War
Update 12.2
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Fixed running still possible when activating the curtain in Skinning room.
Update 12.3
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Fixed homunculus not coming back when Giant's eye disappears.
Update 12.3
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Fixed homunculus not coming back when Conjonctivius becomes invincible.
Update 12.3
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Fixed crash on TitleScreen
Update 12.3
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Owl no longer attacks a target that cannot be hit (eg. protected by a shield, or out of combat).
Update 12.3
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Boi Axe should now properly stick to all bosses.
Update 12.3
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Better "in danger" detection (stuff that prevents some actions when enemies are nearby).
Update 12.3
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Fixed a bug that did reset item cooldowns for no reason, specifically when picking other items.
Update 12.3
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Many Level Design fixes
Update 12.3
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Fixed few exploits with ParryShield (eg. dodging to cancel control locking).
Update 12.3
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Fixed an exploit with all shields (except Assault Shield) that allowed control-lock canceling by using dodge while holding the shield up.
Update 12.3
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Kicking away a grenade from a Bombardier BEFORE it explodes will no longer generate 3 smaller grenades. If you kick/parry it away after the explosion, it's still too late.
Update 12.3
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Minor potential fix for Lava disappearing.
Update 12.3
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Fixed lava floating in the air in Caverns.
Update 12.3
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Fixed turret depop on Owl using
Update 12.4
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The Crusher now has gravity, woooo!
Update 12.4
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Fixed "!" missing on Lancer
Update 12.4
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Fixed the control lock duration after using a shield. The total lock duration should be constant for all shields.
Update 12.4
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Elite "flying crystal" side kick is now properly affected by Temporal Distortion skill.
Update 12.4
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Fixed random crash on Mob
Update 12.5
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Fixed homonculus weird behaviour when it was close to Kamikaze Bat
Update 12.5
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Fixed Cavern seed errors
Update 12.5
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Fixed Cemetery seed errors
Update 12.5
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Fixed heavy weapon "slow-down affix" applying to items in the background.
Update 12.5
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Kamikaze bat no longer triggers Necromancy.
Update 12.5
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Fixed Knives Master throwing kunais in the wrong direction.
Update 12.5
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Fixed FailedExperiment hit boxes.
Update 12.5
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Locked correctly the Mirror.
Update 12.6
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A lot of minor bugs have been fixed.
Update 12.6
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Fixed a few crashes.
Update 12.7
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Fixed incorrect affix description "Bleed on parry" (which was previously labeled as "Burn on parry").
Update 12.8
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Killed tentacles that could remain in the level after a Conjonctivius battle.
Update 12.8
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Malaise reduction from Necromancy no longer works on boss secondary mobs (like Conjonctivius tentacles)
Update 12.8
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Fixed Twitch votes stacking during Conjonctivius battle.
Update 12.8
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Failed Experiment can no longer turn-back if he is immobilized.
Update 12.8
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War Javeline can no longer receive any useless piercing affixes.
Update 12.8
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Possibly fixed animation getting stuck after a parry with Parry Shield.
Update 12.8
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Fixed a rare custom game related crash.
Update 12.9
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Fixed a few crashes.
Update 12.9
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Fixed a few crashes.
Update 12.10