Custom mode & Balancing
Update 11.0: 2018-11-08
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Update 11.1: 2018-11-09
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Update 11.2: 2018-11-16
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Update 11.3: 2018-11-21
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Update 11.4: 2018-11-22
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Update 11.5: 2018-11-26
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Update 11.6: 2018-11-27
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Update 11.7: 2018-12-14
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Update 11.8: 2018-12-17
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Update 11.9: 2018-12-20
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Update 11.10: 2018-12-22
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Update 11.11: 2019-01-23
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Update 11.12: 2019-02-05
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Important features
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A vast number of items have been updated to make them more useful or powerful. The idea here was to make many "auto-recycle" items much more interesting.
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New custom game mode released! You can now customize your runs the way you want, like unlocking/relocking items, enabling special gameplay adjustments, changing rules etc. You are under control, have fun :)
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Homunculus skill has been vastly improved: you can now grab your own turrets, cancel a grab, it deals more damage, breaks invisibility etc.
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Most mutations have been reworked & balanced in order to make some of them more useful. See other notes for more details.
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The "mob auto-scaling" mechanic has been removed completely. All the levels now have a fixed "difficulty" that won't adapt to you in weird ways anymore. This affects the game in the following ways:
- in 0-cell mode: things will be a little bit easier (just a little bit)
- in 1 & 2-cells modes: difficulty is roughly the same as before
- in 3 & 4-cells modes: you'll have to be really careful to be properly equipped before getting to late levels (picking cursed chests scrolls is highly recommended)
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All the cooldown reduction mechanic has been redone from scratch. The mutations that granted free CD reduction (for active skills and grenades) were removed. They were replaced by 4 new mutations to give you new active ways to reduce your skill cooldowns: by killing enemies in close combat, by killing at distance, by parrying and by dealing critical hits.
For example, one of these mutations reduces all your ongoing skills cooldowns by 2.5 sec for each successful shield parry, and this time value even increases based on your Survival stat.
The one that reduces CD for each critical hit is a new colorless mutation that will scale on your highest stat.
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Bosses no longer drop Legendary items, but 1 weapon and 1 active skill instead. Legendaries are now "world drop", so you may encounter them when killing mobs or on the new "legendary altars". The level generator has also been adjusted to ensure you find a "Legendary Altar" in most of your runs. You may also get legendaries as rewards of advanced challenges, like beating a boss without getting hit.
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Damage Reduction has been heavily reworked. Most items no longer grant DR anymore, their power has been increased as a compensation. Damage Reduction is not a mandatory strategy anymore and the whole game difficulty has been rebalanced accordingly.
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You can upgrade the Forge with the Collector and unlock the ability to upgrade an item quality more than once.
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Balanced the way money profits/costs scale on higher difficulty settings. Costs now scale faster than profits. Also, Recycling profits are no longer based on the the buying cost of the item, but on its reselling value, which scales slower (TLDR; recycling no longer breaks the whole economy).
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New secret holes can now spawn below your feet. Pay attention to hidden runes in the ground and use your stomp move to break them!
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Most mobs in 4-cells difficulty are now more aggressive: they can teleport, they have a better detection range and they cannot be distracted by deployed traps.
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New challenge doors in transition levels will require you to kill X enemies without getting hit in a row. Their rewards are equivalent to Timed Doors. Note you can get hit before or after a serie of X kills, this won't invalidate this challenge.
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New challenge doors after bosses will grant Legendary items if you kill a Boss without getting hit once.
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Timed doors have all been moved to transition levels. They now offer a multi-purpose reward instead of Scrolls. You can now choose 1 reward for free among 3 (picked among weapons, skills and talismans). Their quality level (+/++/S) is guaranteed, based on the current difficulty setting.
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Healing items (Tonic) & mutations (Necromancy, What doesn't kill me) now heal a percentage of your max life, and this percentage scales with your stats.
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Elites enemies have been reworked. All of them will now have an additional random elite skill in addition of all their normal skills. Expect many different things, from lightning walls, clones or shield pylons.
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Killing a mob while the homunculus is stuck on it no longer triggers the homunculus skill cooldown, allowing you to use constantly, as long as your target dies. If you recall it before the enemy death, it will trigger the penalty cooldown.
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The Achievements are now visible ingame!
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Added timed door and perfect door stats
Update 11.1
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You may now find Legendary Altars in some levels. They grant you a legendary item but you'll have to kill all the nearby enemies first.
Update 11.2
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Fixed a major bug with the way new Cooldown Reduction mechanics scaled. CDR mutation should now cap around Tier 25, and each of them scales with specific values.
Update 11.2
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Enemy levels were reduced in BC-4.
Update 11.2
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[Custom Game] You can now choose the quality of the starting items
Update 11.3
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[Custom Game] You can disable Hunter's Grenade unlock
Update 11.3
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[Custom Game] You can choose the mutations locked/unlocked
Update 11.3
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Fighter Endurance is a new mutation that increases your HP by a percentage which scales with your Brutality.
Update 11.3
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Balanced BC3 difficulty.
Update 11.3
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Upgrading items in Forge now costs a fixed flat price that doesn't scale with difficulty. Upgrading "from ++ to S" for example should now be more affordable in BC3 & BC4.
Update 11.3
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The Homunculus will now retract if it touches traps like Spikes.
Update 11.3
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The 5th money blueprint is now available ingame.
Update 11.3
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Open Wounds mutation now applies bleed on all melee attacks (not only critical hits), the bleed duration is much shorter.
Update 11.3
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You can now see your final time when you finish a run
Update 11.4
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[Custom Game] You can now save up to 3 custom presets
Update 11.5
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[Custom Game] Added starting money parameters
Update 11.5
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[Custom Game] No affixes parameter have been added
Update 11.5
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[Custom Game] Handled custom recycling and custom refining
Update 11.5
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Fixed Legendary Items that used to be Quality Level 1 in "no-hit" doors after boss fights.
Update 11.5
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Reduced the effect of damage capping on bosses.
Update 11.5
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The way the player's HP scales has been vastly rebalanced for Brutality and Tactic. You should have much more HP at higher levels, preventing from being one-shot (if your build is balanced).
Brutality used to give extra HP until level 14, it now caps at level 45 (30 for Tactic).
Update 11.6
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[Custom Game] You can now save up to 10 custom presets
Update 11.6
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Increased HP given for each scroll you pick. The new values are +60% HP for Brutality, +50% HP for Tactic and +70% HP for Survival.
Update 11.6
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3 shields are now Survival/Tactic: Punishment, Parry Shield and Knockback Shield.
Update 11.6
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[Custom Game] A lot of change:
- Securing Custom Game Data.
- Enabling specific custom options disable achievements for the run.
- You'll need to beat the game once to unlock custom game, and beat it again with each boss cells to unlock all the options.
- You can't force items or meta if you didn't unlock them at the Collector.
Update 11.7
Balancing
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Electricity based weapons now deal critical hits if the target is standing in water.
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Elite sidekicks mobs can no longer be grabbed by Homunculus
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Increased (a lot) Homunculus DPS
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Using the Homunculus now breaks invisibility
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You can recall the homunculus when stuck on an enemy
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Fixed Homunculus enemy grab distance
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Pushing a grenade with a shield no longer triggers the "lock penalty timer" of the shield.
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Pushing grenades lying on the ground using the Parry Shield now properly creates additional bonus grenade.
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Magnet grenade deals electric damage (crits in water)
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Countered bullets can now fly through walls if the countered bullet does.
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Countered bullets now pierce first enemy.
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Player Turrets no longer block enemy bullets.
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Fixed elite Inquisitor wake distance (at last!)
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Homunculus can now climb ladders.
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Countered bullets will now go back to the enemy that sent it (yes, we're looking at you, Inquisitor!)
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Fixed Lightning Whip not dealing electricity damage in water
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The frontline shield (which won the "Most useless thing" award in 2017) has been updated. It can now be holded to grant invincibility, but this ability needs to be recharged (using parries or just waiting). It's no longer a zombie blueprint.
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Vampirism has been redesigned: it now causes bleeding to all nearby enemies and you get free healing when you kill them. It recharges when using your potion.
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Tonic recharges when using your healing potion. It's blueprint requirement was removed too, so it's available very early in any new game.
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Partial hits (like the ones you get from blocking instead of parrying with a shield) no longer give you Infection markers.
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Spiteful sword no longer stun enemies if the attack wasn't successful (eg. hitting a shield)
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Added and fixed scores on some monsters for Daily Run Mode
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Homunculus comes back to you if your main body gets hit.
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Fixed elites level
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Legendary items rerolls at the Forge are now much more expensive, as expected.
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Balanced refine/reroll costs for most items at the Forge. S-tier items cost much more gold in the Forge.
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Ice Crossbow now has a much higher shooting rate but its range has been decreased.
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Almost tripled the pickup distance of some precious rewards (gold teeth, gold cells etc.)
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Removed incompatible affixes for the Frantic Sword (like "moar damage when full life").
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The Electric Whip has been updated: it deals more damage and has a 3-steps attack sequence.
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All gems are now automatically picked up as you walk past them.
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Poison cloud now scales damage instead of giving damage reduction.
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Shields no longer grant damage reduction. Parry damage has been increased for many of them.
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"Combo" mutation deals much more damage but lasts less time.
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Vengeance mutation now reduces damage taken by a fixed percentage after getting hit.
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YOLO mutation now locks its mutation slot if it was consumed (you cannot remove it). You can still remove it if it wasn't used.
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You don't get any healing from food when you have the "Dead Inside" mutation.
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Increased damage reduction on "Tough Nut" mutation. It now grants you a move speed buff when you get hit by a trap.
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"Ripper" mutation now removes up to 3 arrows from enemy's body, dealing damage for each arrow.
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The "Melee" mutation lasts a little bit longer if the conditions are not met anymore (2 mobs or mob around you).
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New perk reset costs (very cheap on first use, very expensive for all the next ones).
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"Gastronomy" mutation now grants a DPS buff when you recycle food. This buff lasts 5 min and stacks. It still increases food efficiency if you eat it.
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"Counter Attack" mutation deals almost twice more damage.
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Cluster bombs spread much farther and each sub grenade deals more damage. It also has a slightly higher attack breach chance.
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Oil Grenade now applies oil on twice larger area, and it lasts longer.
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Ice Bow now deals more damage but its freeze duration is now 0.5s. This weapon is meant to be an long-range "interrupt" weapon.
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Fire grenade now scales its damage with the item level and no longer grants damage reduction.
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The Boomerang weapon now goes through all enemies, making it much easier to play. It no longer crits, but its damage were been increased accordingly.
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You may now drop a temporary "increased cell drops" bonus from enemies.
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Affixes like "Shoot an arrow in front of you" or "Throw a grenade" can no longer interrupt enemy attacks.
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Nut Cracker no longer stuns enemies but deals critical strikes to frozen/stun/rooted enemies instead.
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Doubled Spartan Sandal knockback power.
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Swarm Grenade now invokes 2 minions but can be repeated to have up to 8 minions. It now has a 1 sec cooldown. Minions last much longer, and disappear if they are too far from you.
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Alienation mutation now increases the number of enemies you have to kill by +50%
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Acceptance mutation now inflicts Curses when you eat food.
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Cursed Items no longer have a "+20% dmg taken" penalty (which never actually worked anyway, thanks to a bug). They are now always "++" tier and Colorless.
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Increased Alchemic Gun attack speed (the DPS didn't change).
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Toxic Cloud is now an "acid" cloud that inflicts bleeding and poisoning. It lasts twice longer.
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Elemental affixes (ie. "extra damage on fire/bleed/poison") have been balanced. Fire got nerfed.
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Sadism mutation was removed.
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"Open wounds" is a new mutation that inflicts bleeding on every critical hits you deal to enemies.
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You can no longer use your Homunculus while cursed.
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Pyrotechnics weapon deals less damage and has a slightly longer initial casting time.
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Fire Blast weapon description has been updated and its range has been increased.
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Oil disappears more quickly on burning enemies.
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Punishment Shield deals more damage and repels + stuns nearby enemies.
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Death Orb now explodes after a specific amount of damage dealt, or if the player is too far.
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Slow-down effect after freezing now has a diminishing return limit (ie. it no longer works after X uses on the same enemy).
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"Long Slow-down after freeze" affix now is 2x longer instead of 4x.
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Lightning Bolt weapon can now be held beyond the overflow limit. You'll just take damage as long as you hold it.
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Death Orb no longer has a "rally effect" (recover recently lost HP).
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Frost blast now has limited ammunition that automatically refills over time. It also has a slightly longer recovery time.
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The speed buff you get from killing enemies is now twice higher and lasts slightly longer.
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The Grappling Hook now adds a percentage based damage buff that scales with your stats and stuns the victim on your first attack.
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Polished and balanced the Time Keeper! Will be more difficult to beat!
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Balanced some item prices.
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Spartan Sandal has a much faster casting time and now has a 3-steps attack sequence. The last attack ignores most knock-back resistances.
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The Rapier "crit window" lasts longer after a roll, allowing for more critical hits if you're fast enough.
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Repeating Crossbow now roots enemies and has 4x more ammo. It inflicts critical hits to rooted targets.
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Repeating Crossbow is now a Tactic/survival weapon
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Increased quality level of all items in shops.
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Reduced "extra damage on slowed down target" to 25%
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Fixed item duplication exploit.
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Blood Sword bleed lasts much longer but inflicts less damage.
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Increased Hand of the King root resist.
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All the unused cells you have with you after you beat the Hand of the King will drop in a bag at the beginning of your next game, in the Prison.
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Slightly increased Heavy Turret damage.
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Increased Powerful Grenade damage so it's now actually much more powerful. Its cooldown was decreased.
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Infantry Grenade has a lower cooldown.
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Added "Bleed on parry" affix.
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The BroadSword now inflicts critical hits on 2nd & 3rd strikes.
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Balanced Blade has almost no chance to interrupt enemy attacks (ie. stagger).
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Elite sidekicks no longer stop arrows.
Update 11.1
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Force Shield is now a drop from sewer Ancient Sewers "worm zombies".
Update 11.1
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Open Wounds blueprint is now a drop from the mexican guy.
Update 11.1
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"CDR on critical hits" blueprint is now a Castle Lancer drop.
Update 11.1
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ForgeRefine1 blueprint is now a Beholder boss drop.
Update 11.1
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Boomerang can no longer receive "Ammo +3" affix.
Update 11.2
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Balanced cluster grenade damage and cooldown.
Update 11.2
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Slightly decreased Spartan Sandal "wall" damage.
Update 11.2
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Decreased Cudgel damage.
Update 11.2
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Rampart Shield has 2s stun time again, like other shields.
Update 11.2
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Spiteful sword now deals critical hits if you're cursed OR if you got hit up to 8 sec ago.
Update 11.2
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Acceptance mutation now inflicts 5 curses when eating food.
Update 11.2
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Balanced Pyrotechnics: shorter casting time, the 4th fireball is twice more powerful and the weapon no longer has limited ammo.
Update 11.2
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Prevented some affixes to be added to skills with very short cooldown (ie. Swarm).
Update 11.2
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Balance elite ShieldPylon crystals (more life & float higher).
Update 11.2
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The lightning bolt no longer rally lost health if it's held beyond its limit.
Update 11.2
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Balanced pyrotechnics (faster attack sequence).
Update 11.2
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Decreased Lightning Whip crit damage.
Update 11.2
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Reduced forge costs for S-tier items (upgrading from ++ to S and rerolling S).
Update 11.2
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Slightly reduced BC-0 difficulty.
Update 11.2
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Decreased Broadsword damage a little bit.
Update 11.2
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Increased Nut Cracker critical damage.
Update 11.2
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Corrupted Power cooldown was halved.
Update 11.2
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Slightly decreased Death Orb cooldown and increased its "max dealt dmg" limit.
Update 11.2
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"Bow & Endless Quiver" now deals more damage and inflicts a critical hit on last arrow.
Update 11.2
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Quick Bow deals more dmg for critical hits and has 1 extra ammo.
Update 11.2
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Duplex bow now shoots 3-arrows at a time and is considered a Tactic/Survival weapon. It's slower, but deals more damage.
Update 11.2
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Decreased Fire Grenade cooldown.
Update 11.2
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Decreased Explosive Decoy cooldown.
Update 11.2
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Decreased Lacerating Aura cooldown.
Update 11.2
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Decreased Wings of the Crow cooldown.
Update 11.2
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[Custom Game] Added permanent light bulbs in Flask Room for the gameplay "Follow the Light"
Update 11.3
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[Custom Game] Added Fire Blast in "Some just want to watch the world burn" preset
Update 11.3
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"Triplex" bow has a slightly increased attack breach (stagger) chance.
Update 11.3
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Dead Inside mutation now increases your HP by +50%.
Update 11.3
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Mobs attacked by the Homunculus will now aggro the hero in BC4.
Update 11.3
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Masochist mutation now reduces all trap dmg to 1 single dmg instead of a percentage-based reduction.
Update 11.3
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Special elites like the Archer in Promenade or boss side-kicks can no longer have unique Elite skills.
Update 11.3
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Impaler spear now has knockback effect when hitting enemies.
Update 11.3
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Infantry Grenade now deals about twice more damage.
Update 11.3
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Stomping on a Thorny mob no longer inflicts damage to your character.
Update 11.3
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Enemies in the Throne room in BC4 can no longer teleport during the boss fight.
Update 11.4
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Masochist mutation now caps all trap damage to X% of your max HP.
Update 11.4
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Added free Cells as a reward of Time-based and Kill X mobs without getting hit challenge doors.
Update 11.4
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[Custom Game] Handled forge level for "ADAPTATION" custom
Update 11.5
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Beating the HotK is now rewarded with cells.
Update 11.5
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Fire Turret cooldown is now twice shorter.
Update 11.5
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Phazer cooldown was reduced.
Update 11.5
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Wave of Denial is now twice more powerful, its cooldown is twice shorter and it can repel enemy bullets.
Update 11.5
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Lacerating Aura can no longer interrupt (stagger) enemy attacks.
Update 11.5
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"Heal on use" affix has been reduced to 15%.
Update 11.5
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Lacerating Aura has a shorter cooldown and a slightly larger area of effect.
Update 11.6
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Added a permanent Light when custom gameplay Darkness mode is enable
Update 11.6
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Limited the frequency of scrolls on mobs.
Update 11.6
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Reduced Fighter Endurance (or whatever it will be unbaguettized into) mutation bonus.
Update 11.6
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Fixed DashShield not properly stopping Thorny mobs when they roll over your face.
Update 11.7
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Punishment Shield inflicts damage to nearby enemies when blocking arrows or deflecting bombs. Its damage was slightly increased.
Update 11.7
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Rerolling Legendary items is now cheaper than rerolling S-tier items (that's a new advantage of Legendary items)
Update 11.7
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Toxic cloud deals less damage.
Update 11.7
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Masochist now caps trap damage to 10% of your HP.
Update 11.7
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Reduced 2nd mutation reroll to 25k, the 3rd still costs 50k.
Update 11.7
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Added a specific ExtraAmmo (+1 only) random affix for Boomerang.
Update 11.7
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Reduced Hunter Instinct mutation a little bit.
Update 11.7
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Player's diving attack no longer stuns enemies if they are under a full shield protection.
Update 11.7
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Ice Shard weapon now throws 3 grenades at a time, is twice faster and slows down enemies for twice longer.
Update 11.7
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Death Orb now inflicts more DPS and can deal more damage before exploding.
Update 11.11
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Death Orb now briefly stuns its victims on first hit.
Update 11.11
Level design
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Scrolls lying on the ground should no longer be too close from each others in levels.
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Updated Roofs & Clock tower for speed runners.
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Added a connection between Prison Depths and Ancient Sewers that requires 1 activated boss cell.
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Sepulchre now has 5 triple scrolls and no doubles.
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Ancient Sewers now have 4 triple scrolls and no doubles.
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Cemetery lost 1 triple scroll.
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Added 3 boss-rune locked doors to Fog Fjord village.
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Added 2 boss-cell locked doors and a few extra stuff in Ancient Sewers.
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Removed many rooms from Ancient Sewers to make it shorter.
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Minor balance adjustments in Prison Depths.
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Rooms added for Ossuary and The promenade of the Condemned
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New traps added in secret portals!
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Triggered doors now open almost instantly when walking on a pressure plate.
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Minor level design fixes
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Simplified homunculus secret rooms
Update 11.2
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Fixed a ladder being too close to spikes in a trap room
Update 11.2
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The link between Prison Depths & Ancient Sewers now only requires 1 boss cell.
Update 11.2
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The link between PrisonDepths and Ancient Sewers also requires a Ram Rune.
Update 11.2
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Added more homonculus secrets.
Update 11.2
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Fixed multiple teleports in Ramparts.
Update 11.2
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Fixed cadaver pile location in Mutation Shop.
Update 11.2
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Ground secrets should no longer spawn in spikes (and lava).
Update 11.2
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Increased timed door values.
Update 11.2
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Fixed LD issue in "Promenade of the Condemned"
Update 11.3
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Added permanent lights near boss-cell locked doors in Sepulchre.
Update 11.3
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Spikes in the Throne room now retract after the HotK combat.
Update 11.4
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Added a NoMinimap marker to the new room in Ancient Sewers.
Update 11.4
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Multi Treasure (which replaces normal Treasure) in Prison Cells is now rare.
Update 11.6
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Fixed scrolls being too close from each others.
Update 11.7
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Sewer rooms have been updated : the sewers are now narrower
Update 11.7
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Fixed LD issues (homonculus labyrinth, secrets, rooms in Sewers and Promenade of the Condemned,...)
Update 11.11
Graphics & UI
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Lightning Bolt color feedback is now more legible.
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The forcefield wall fx (the one surrounding some bosses) has been updated & optimized
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Pause & map are now available in Homunculus mode
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Added cooldown feedbacks to homunculus skill (hero eye changes color)
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Fixed blood shield showing an area effect on blocking instead of on parrying only.
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Added a feedback to invite you to choose a item to replace
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Some polishes on Pause and HUD: you can now see if an item is a colorless or legendary, and see what tier is used for it
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Fixed boss lifebar weird resizing
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Some little UI fixes
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Bats position on ceil has been improved
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Pendulum can be tingled by bullets now.
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Added cell animation in Collector UI
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Improved camera during Boss Battle
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Added a label in Save UI to know if these are from the Early Access.
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Clock Tower: fixed color doors and polish in background
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Cursed Treasure have now a background + the treasure color in the map
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Added various feedback on various UI window
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Added a fourth panel in GameInfos to show the current gameplay modifiers
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You can no longer access to superior forge rank if you don't have the required boss cells.
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The door behind the Guillain's Mutation shop now shows a better explanation if you try to open it while it's locked.
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"Nerves of Steel" bow and "Boomerang" skins have been updated.
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Improved a lot of UI for our mouse users!
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Updated some confusing translations ("victim burns", etc)
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Fixed Hayabusa Gauntlets description.
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Added a limit to the "critical hits" related screen flashing.
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Made many cinematic animations (like teleporting, or crossing doors) a little bit faster.
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Added "Resist" feedback on mobs that can resist to all slow-down effects (ie. Hand of the King)
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Fixed Twin Daggers damage in its description.
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Changes buttons layout in Custom Game UI.
Update 11.1
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Weapons that have unconditional critical hits (like Twin Dagger or Broadsword) now only show a single DPS value in their description.
Update 11.2
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Added some deco behind starter weapons in "Prisonners' cells"
Update 11.2
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Fixed Custom Game UI glitch on 4K monitor.
Update 11.2
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Changed UI for choosing experimental save
Update 11.2
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Mobs carrying a legendary loot are now marked with a star above their head.
Update 11.2
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Better Distance CDR mutation description. It now reads: "Reduces the cooldown of your skills by X sec for each enemy killed without using melee attacks".
Update 11.3
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Updated Tonic and Vampirism descriptions and added a better error message when trying to use a depleted item.
Update 11.3
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Long-press feedback (like when recycling items) now shows up on top of everything.
Update 11.3
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Removed Spite perk "penalty" description.
Update 11.3
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Fixed Ice bow not showing ammo in UI.
Update 11.3
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Added an optional kill count on HUD (disabled by default, you can activate it in the options)
Update 11.3
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Removed incorrect text popping up on Liposuction.
Update 11.3
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Arrows shot by the "triplex" bow are now slightly more parallel.
Update 11.3
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Timed doors now display the target timing instead of a delta.
Update 11.3
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You can now break hidden wall blocks using the "Activate" button/key (useful if they are difficult to hit with your current weapons).
Update 11.3
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Rework of the Custom Mode UI
Update 11.4
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[Custom Game] Bringed back shortcut button on Custom Game UI
Update 11.5
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Hide useless information during boss fight
Update 11.6
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Removed blood fx for critical hits on background props.
Update 11.7
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Deprecated items no longer appear in Collector UI.
Update 11.11
Music & Sfx
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Added sound in Custom Game UI
Update 11.5
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Added sfx on Spikes
Update 11.11
Bug fixes
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Ammo stuck on Hand of the King now drop if he jumps.
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Fixed Hand of the King attack that did damage the player before the animation actually hits. It also no longer hits player if he's behind the boss on 3rd strike.
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Fixed Hand of the King issues with Bear Traps.
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Lightnings generated by an affix no longer hit nearby doors.
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DirectX "device removed" errors are now handled correctly.
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Fixed Infection reset exploit during loading screens.
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You can now sell an item directly from a dual altar.
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Fixed crash after reloading a game during a Gameplay Twitch vote
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Oil Grenade now applies oil on its target properly, even if the target was already burning.
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Deflecting a grenade with a shield now properly triggers shield "on successful parry" effects (if they can apply), and it no longer locks player controls for 0.5s.
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The Hunter Grenade no longer has any gameplay affix.
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Ally worms no longer attack doors
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Fixed bullets through walls exploit
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Homunculus attacks can no longer be blocked by shields.
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Fixed multi activating item with one activate button push
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The Collector door will automaticaly open if you have nothing to unlock
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Fixed blueprints not showed in Collector UI the first time
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Fixed gastronomy mutation description
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Fixed custom gameplay "adaptation" crash
Update 11.1
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Fixed Collector UI crash
Update 11.1
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Fixed pink doors color
Update 11.1
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Fixed new save crash
Update 11.1
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Fixed loading of font glyphs
Update 11.1
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Spartan Sandals can no longer kick wall secrets away.
Update 11.2
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Fixed Elite shield pylons crash.
Update 11.2
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Force Shield can be held after a successful parry.
Update 11.2
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You can parry with the ForceShield even if its energy is depleted.
Update 11.2
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ForgeRefine upgrade now requires "Money IV" instead of "Money V".
Update 11.2
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Fixed crash when homunculus get a gem
Update 11.2
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fixed a LD bug in Ossuary
Update 11.2
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Fixed some mobs that shouldn't be able to teleport in BC4 mode.
Update 11.2
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Homunculus can now trigger "secret area" messages.
Update 11.2
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The mouse cursor is now correctly hidden (DirectX version)
Update 11.2
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Fixed PoisonSkin affix (poison enemies if you receive dmg) affecting mobs that shouldn't be affectable.
Update 11.3
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Fixed LegendaryAltar crash upon player death.
Update 11.3
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Fixed a crash when grabbing a gem with the Homunculus.
Update 11.3
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Acid Cloud should no longer prevent "oil on ground" from applying.
Update 11.3
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BC4 teleportation should no longer happen during a mob attack.
Update 11.3
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Fixed a bug with items dropped from Cursed Treasures being lower quality than intended.
Update 11.3
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Fixed a crash with Concierge boss.
Update 11.3
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Fixed a crash with HotK boss.
Update 11.3
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Fixed a crash in Underground Forge when you have no items to upgrade.
Update 11.3
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Fixed some other crashes.
Update 11.3
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Boss Cell should no longer drop in spikes after HotK combat.
Update 11.3
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Fixed a crash with item altars.
Update 11.4
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Fixed cute-worms dropping grenades when using custom-mode "grenades on mob death".
Update 11.5
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Fixed legendary altar generation errors.
Update 11.5
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Fixed a crash when picking up an item.
Update 11.5
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Damage like DoTs or darkness no longer cancel the Homunculus.
Update 11.5
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[Custom Game] Fixed lock when you lock too much mutations
Update 11.5
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Fixed crash in Stats UI
Update 11.5
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Fixed Time Keeper stuck if you kill her to quickly
Update 11.5
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[Custom Game] Disabled golden door when charged items is disabled
Update 11.6
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Fixed legendary altar generation crash.
Update 11.6
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[Custom Game] Fixed crash when changing boss rune with adaptation gameplay
Update 11.6
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Fixed constant gameplay choosen by the viewers during Streaming mode
Update 11.6
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The first bomb (that splits into smaller ones) thrown by the Grenader enemy now properly inflicts damage.
Update 11.6
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Wave of Denial now repels bullets to a more logical angle (to the opposite of the player).
Update 11.7
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Fixed small grenades from Grenader mobs that couldn't be countered.
Update 11.7
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Elites "mini-bosses" that unlock runes should no longer have special elite skills.
Update 11.7
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Wrenchip whip no longer ignore shields on 3rd hit (it's a kick, not a whip hit).
Update 11.7
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Fixed Elite Archer asynchronous attack anim.
Update 11.7
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Fixed asynchronous animations when a mob is slowed down (using frost weapons for example).
Update 11.7
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Fixed Wave of Denial being sometime resisted for no reason.
Update 11.7
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Fixed enemy bumps (like using Spartan or Wave of Denial) being resisted for no reason.
Update 11.7
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Fixed Spartan boots hit box (not hitting enemies that are too close from you).
Update 11.7
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Fixed crash at launch on Mac and Linux
Update 11.8
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Fixed a crash when a new custom game is started.
Update 11.8
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Fixed crash on some old GPU
Update 11.8
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[Custom Game] You can no longer select a start item no unlocked.
Update 11.9
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Fixed some crashes.
Update 11.9
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Minor fixes
Update 11.10
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Fixed timed door achievement
Update 11.11
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Fixed ingame achievements not shown properly
Update 11.11
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Fixed Gastronomy mutation effect (now properly increases food effect by 100%, ie. x2).
Update 11.11
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Removed deprecated Sadism perk drop from Spikers
Update 11.11
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The Master of Arms mutation no longer works even if the mutation isn't equipped.
Update 11.11
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Necromancy mutation value is now properly capped.
Update 11.11
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What doesn't kill me mutation value is now properly capped.
Update 11.11
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Rampart shield no longer has diminishing return limits (which created strange issues).
Update 11.11
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Fixed BearTrap preventing some weapon affixes to work (like poisoning).
Update 11.11
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Fixed issues with the King's hand being stuck if he changes phase when standing in spikes.
Update 11.11
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Fixed death cells bag.
Update 11.11
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Fixed Curse Label doesn't show up after changing level.
Update 11.11
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Fixed toxic cloud timer
Update 11.11
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Fixed language mod upload
Update 11.12
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Updated some texts translations
Update 11.12