Variables

maxCombatRoomsBefore:Int

Maximum number of combat room in the graph before the first room where the mob can be generated

maxDifficulty:Int

Maximum difficultly for the mob to be generated in the level. Warning : if maximum <= minimum the mob will not be generated. Also if current difficulty == maxDifficulty the mob will not be generated

minCombatRoomsBefore:Int

Minimum number of combat room to cross before being able to cross this type of mobs

minDifficulty:Int

Minimum difficultly for the mob to be generated in the level.

mobName:String

Mob's name as defined in the id column from mob table in the CDB.

p_props:Dynamic

quantityFactor:Float

Quantity of mobs. Is proportional with other quantity factors of other mobs in the level

singleRoom:Bool

Specifies if a room shoul contain only this type of mobs

singleRoomRatio:Float

Modulate the number of mobs of this type in a singleRoom