Variables

baseMobTier:Int

Tier of mobs

biome:String

Biome (visual) used by the level. Have to be one of the values from id column in biome table in data.cdb

cellBonus:Float

Changes the frequency of cell drop

doubleUps:Int

Number of tier scrolls with 2 choices in the level

eliteRoomChance:Float

Chance for an elite room to be generated in the level

eliteWanderChance:Float

Chance for an elite mob to be generated in the level

extraMobTier:Int

Extra tier for mobs depending on room depth in the level

flags:Int

Not used atm

goldBonus:Float

Gold multiplier for the level

loreDescriptions:Array<String>

Not used atm

mobDensity:Float

Density of mobs for the level

name:String

Name of the level

props:LevelProps

Overriden by the setLevelProps

tripleUps:Int

Number of tier scrolls with 3 choices in the level