Brutal Update
Update 4.0: 2017-11-02
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Update 4.1: 2017-11-03
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Update 4.2: 2017-11-07
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Update 4.3: 2017-11-09
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Update 4.4: 2017-11-10
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Update 4.5: 2017-11-13
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Update 4.6: 2017-11-14
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Update 4.7: 2017-11-15
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Update 4.8: 2017-11-22
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Important features
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The world has changed. We're now preparing the final form of the game. Most levels have been updated to reflect this, including their difficulty, or their location on the world map.
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The Watcher boss is now a mid-game boss, while the Assassin new boss becomes the final encounter. Note that the current game ending still isn't the final one: we plan to add the real game nemesis in a later update.
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2 new biomes have been added: the infamous Clock Tower and the mysterious Slumbering Sanctuary. Both include new enemies and loots.
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The old tier system (ie. Strength/Skills/Health) has been replaced by Brutality / Tactic / Survival.
- Brutality (red): includes all weapons (except shields)
- Tactic (purple): include all active skills
- Survival (green): include all shields
Some items (weapons or skills) are Dual colors, which means they can rely on 2 different stats, and use the highest value. You may also encounter random Colorless items: these ones will always use your best stat.
Here are the effects of these new 3 stats when you augment them:
- Brutality (red): raise all red items damage, add +18% life
- Tactic (purple): raise all purple items damage, reduce all active cooldowns
- Survival (green): raise all green items damage, add +40% life
Your level-up decisions are much more important than ever.
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Level up scrolls have been changed. You may find "classic" Power Scrolls that allow you to add +1 to any tier among 3, or Double Scrolls that only allow you to augment 1 stat among 2 (randomly chosen). Single forced scrolls are no longer a thing.
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The way item stats/affixes are generated has been changed:
- based on their level, all offensive items (ie. item that deals damage) now have a "Damage +X%" stat, while all non-offensive items (ie. all other items) now have a "All damage received -X%" stat.
- "Tier +1" affixes on Weapons and Skills are now only found from very specific sources (Treasures or shops) and are to be considered rare.
- Talismans have a guaranteed "Tier +1/+2/+3", on item level III or more.
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The Collector can no longer upgrade items using Cells. For now, his only role is to unlock new content. A whole new upgrade mechanic will come back in the next update, which should come shortly after this one!
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A new special grenade can be unlocked at the collector (it will then appear in the Prison Cells). It allows you to hunt specific blueprints when the RNG is not being nice to you. Throw it on a mob that has unknown blueprints on him, fight him and right before killing it, use your grenade extracting ability to get your blueprint. No one said it would be easy.
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All Cursed treasures now drop Colorless items. Right now, it's the only way to get this kind of item.
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You can now ask for specific item categories in Shops (like bows, or melee weapons) and reroll shop content if what you see is not interesting to you. However, these options are upgrades you have to buy using cells at the Collector.
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New Shield gameplay! You can now hold any shield as long as you want! If you hold a shield, a specific amount of damage received will be absorbed (around 75% for most shields). If you short-press and don't hold your shield, you'll attempt a PARRY. Like before, this technique allows you to negate all damage received, as well as most of the negative side effects of being hit (like being repelled). A successful parry is now a critical hit. It's a risk-reward mechanic: hold and take a small amount of damage, or try a full Parry with the risk of missing.
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You can now reflect enemy arrows using any shield! The amount of damage you deal depends on your Survival tier.
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10 new items, including weapons, shields and active skills!
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4 new enemy types!
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A Castlevania inspired diet has been added in your game options :)
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Global difficulty balance! We adjusted many game elements based on your feedbacks. Note that this version will probably feel more difficult than the previous one. We intend to adjust it after this weekend, based on your feedbacks and play statistics. Thanks a lot everyone :)
Update 4.1
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The classic grenade has been splitted in 2 different grenades: one that deals damage on a large area, but with a longer cooldown, and one that deals strong damage on short area with short cooldown.
Update 4.1
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The Brutality tier no longer gives you HP. The +18% HP has been moved to Tactic tier.
Update 4.1
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We balanced pretty much every parts of the scaling system of the game. Scrolls now grant +25% damage instead of +43%, and all enemies & items have been updated. Everything should now feel more balanced. Feedbacks are more than welcome!
Update 4.2
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Tier bonuses have been changed:
- Brutality: extra damage after killing a mob, +25% damage on red items, +5% life
- Tactic: reduced cooldowns, +25% damage on violet items, +5% life
- Survival: extra damage after a shield parry, +25% damage on green items, +25% life
Update 4.2
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The Assassin is now much more balanced (both HP and damage dealt).
Update 4.2
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When you unlock the Shop Categories upgrade, you now have the possibility to ask for Random skills in skill shops, or Random weapons in weapon shops (ie. no specific category)
Update 4.3
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The Fog Fjord has been completely updated. The whole level design has changed and a few new mobs have been added.
Update 4.3
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Hunter Grenade should now properly spawn in Prison Cells.
Update 4.4
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Balanced life scaling (Brutality: +7%, Tactic: +7%, Survival: +20%).
Update 4.4
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Your shield is now locked for a short duration when you miss a parry.
Update 4.4
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Dive attack has been rebalanced. The Rune now grants more damage and larger area of effect.
Update 4.5
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Added the possibility to skip on some cinematic
Update 4.6
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You can now see a link between 2 mini teleporter in the sepulchre once you use one of them
Update 4.7
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The skills' CD will now longer reset when you pick a new skill
Update 4.8
Balancing
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Ammo stuck in a mob will now drop automatically after a few seconds, event if you don't kill him. It's still always faster to kill the enemy directly or use a grenade with the proper affix, but this should avoid stucked situations with "bow only" builds.
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The Tonic is now an item that can be refilled using Healing Fountains, so you can now use your tonic once per level. It can also be used even if your health is full. More "consumable active skills" will probably come later.
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All bows now have a slight auto-aim. They still shoot horizontally, but it's MUCH easier to shoot small enemies or mobs standing on lower platforms.
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The Electric Whip is now a cool weapon again: its damage has been buffed up.
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Horizontal turret and Ceil turret now have 1.5x longer range
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The game timer is now paused when visiting Shops, Treasure rooms or Cursed Treasure rooms.
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The Decoy active skill now explodes after a short time, dealing lots of damage to all nearby enemies.
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Teleporting is now blocked if the caster is rooted (applies to some teleporting mobs or to the Phasing skill).
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The Biter Swarm worms are now much much more resistant (like 10x stronger). The active skill cooldown has also been reduced.
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The Toxic Cloud skill is now twice faster to cast.
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The amount of HP recovered through the Rally Effect (the HP you recover when attacking immediately after being hit) is now capped. This cap can be raised by augmenting your Survival tier.
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The Phazer skill now buffs the next attack, even if it's not a melee attack.
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The Frost Blast weapon now inflicts lots of damage if the target is not frozen when it hits (it deals 0 damage if the target is already frozen).
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Corrupted Power now adds extra damage instead of adding a fixed percentage. This extra damage is now scaled with the Tactic tier.
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Food items now restore a fixed percentage of your max HP.
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The Phazer enemy is now a little bit faster. It's melee attack hitbox has also fixed.
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Enemy grenades you repel with a shield do way more damage to enemies.
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The Quick Bow deals a little extra damage.
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Quick Bow now behaves like an autofire weapon (like the Repeater Crossbow). You can hold fire button to shoot quickly.
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New shield affix: better damage absorption
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New shield affix: bullet absorption
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Sturdy shield: stun duration is now twice longer on successful Parry.
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Shove shield: the bumping effect is now much more powerful on successful Parry.
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Force shield: the force field now only triggers on a successful Parry. It also lasts much longer.
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Blood shield: the bleeding only affects the blocked victim when holding the shield. It affects all nearby enemies on a successful Parry.
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Spiked shield: inflicts much more damage.
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The dash shield has been adapted to the new gameplay, including some balancing and minor bugfixes.
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Situations where the player was standing on the edge of a platform and got bumped away off a platform by walking/idling enemies should now occur more rarely.
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Vampirism skill now applies to ranged attack too.
Update 4.1
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Reduced Golem Stun Damage
Update 4.2
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Blocking with a shield allow you to retrieve arrows immediately.
Update 4.2
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Lightning whip damage have been balanced. It also doesn't give you air control any more.
Update 4.2
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Cursed treasures no longer drop Scrolls.
Update 4.2
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The Dual bow now has a third powerful attack.
Update 4.2
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Start Bow is now MUCH faster than it used to be.
Update 4.2
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Added many weapons as Brutality/Survival (mostly heavy weapons)
Update 4.3
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Increased Assassin Affect Resistance
Update 4.3
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Ancient Temple's Golem will be easier to learn
Update 4.3
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Scrolls are back in cursed treasures
Update 4.3
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Colorless items now deal -15% damage
Update 4.3
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Improved Assassin balancing.
Update 4.4
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Adjusted cooldown reduction from Tactics builds
Update 4.4
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Balanced a few item (cooldowns, damage, etc.)
Update 4.4
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Worms from Fjord village received some prozacâ„¢ and should be a little less aggressive. Their stats have also been re-balanced.
Update 4.4
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Colorless items now -10% dmg instead of -15%.
Update 4.4
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Retaliation affix should no longer deal huge amount of damage. It now deals all damage received x3 to the attacker.
Update 4.5
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Colorless items now augment all damage you receive, instead of having lower damage.
Update 4.5
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Broadsword hit box has been fixed. Only the third attack should hit enemies behind you.
Update 4.5
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Infantry bow has a little bit more ammo.
Update 4.5
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Small grenades should now work properly on the Watcher boss
Update 4.5
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Collector door is less resistant.
Update 4.6
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You can't use anymore the Hunter's Grenade against elite mob
Update 4.8
Level design
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New rooms added for all levels
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All rooms have been reworked for "WallGrab" et "StompJump" mechanics
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Added extra teleporters to Old Sewers & Promenade.
Update 4.1
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Many LD fixes
Update 4.1
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Improved the Slumbering Sanctuary loading time
Update 4.2
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Fixed Save & Load issues on Ancient Temple
Update 4.2
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Removed the Elite Shrine with the boss on Daily Run
Update 4.2
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Added missing key in Cemetery (the key is a lie).
Update 4.4
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Fixed missing scrolls in Cemetery & Clock tower
Update 4.4
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Scrolls should no longer drop on spikes.
Update 4.4
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Item hidden in walls should no longer spawn above breakable grounds or spikes.
Update 4.4
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Secrets portals to challenge area should no longer spawn in spikes or breakable grounds.
Update 4.4
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Many fixes in Fjord village rooms.
Update 4.4
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"The forgotten sepulchre" and "Clock tower" rooms have been updated for WallJump and Stomp mechanics
Update 4.4
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Fixed the impossible way out after defeating the Elite monster in Sanctuary
Update 4.4
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Added a locked door in Clock Tower
Update 4.4
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Balanced all timed doors.
Update 4.5
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Balanced Prison Depths difficulty.
Update 4.5
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Rework of rooms designed for the Ram's Rune.
Update 4.5
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Fixed kitchen shops music
Update 4.5
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Added timed doors to Fjord village & Cemetery
Update 4.5
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New rooms added for the Ram's rune, and improvements / bug fixes for the existing rooms.
Update 4.6
Graphics & UI
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Graphic improvements for all biomes (fog, particules...).
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The "sewer depths" now have a corrupted skin.
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The "Zombie-Worm" in "The old sewers" now has its very own skin.
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The "Zombie-Fly" in "The Graveyard" now has its very own skin.
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Fixed incorrect damage displayed on shield tips.
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You can see now the number of monsters left to kill during Challenge.
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The HUD has been updated regarding the new Brutality / Tactic / Survival system (still work in progress)
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Some weapon and skill icons has been updated
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Added an icon for the minimap to see which door you visited or not in StiltVillage
Update 4.1
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Tier are now visible in your character page (in pause menu).
Update 4.3
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Polish Ancient Temple phase switching
Update 4.3
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Minimap icons added for the "Zdoors" : you can now see what's inside interior rooms (chests / exit, etc)
Update 4.4
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Remove the annoying message above the Phazer
Update 4.4
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Fixed the Shuriken which doesn't want to disappear after the Assassin death (Bad, bad Shuriken!)
Update 4.4
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Fixed the Stats Panel Monster tab
Update 4.4
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Colorless items now appear with a white halo when dropped on the ground
Update 4.5
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The orb of the orb Launcher has been imrpoved
Update 4.5
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Elevators skin has been updated
Update 4.5
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Updated Orb Caster attack
Update 4.5
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Fixed Chest are when you reload the game
Update 4.5
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Added icons on minimap for Ancient Temple Switch, Door, etc...
Update 4.6
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Modify the Flasks' color in the Prison Start according to new upgrade system
Update 4.6
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Item hiddens in HiddenBlock are now visible once these discovered.
Update 4.8
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Fixed HUD when you swap item
Update 4.8
Music & Sfx
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New SFX on Golem, Orb Caster, Ninja and the Assassin!
Update 4.4
Bug fixes
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Fixed a bug that cancelled shield bearer mobs attacks when they jumped away from the player.
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Throwing a grenade in the middle of a Fly pack will now deal damage to all flies in the group.
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Blocking an arrow using a global shield no longer bumps the archer mob
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Blood Shield should now properly trigger on parried ranged attacks
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Incomplete One shockwave attack can no longer be parried using a shield
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Cells dropped from cell shrines are always automatically picked up, even if you run away.
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Aura of Laceration no longer make you float for 1 sec when activated
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Fixes on Berserk, Golem, Spawner and OrbLauncher
Update 4.1
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Fixed the Parry Shield description (now known as the Counter Shield).
Update 4.1
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Bleed propagation affix should no longer apply bleeding on small breakable props lying on the ground.
Update 4.1
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Fixed invalid small teleporters in Clock Tower
Update 4.1
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Fixes on OrbLauncher and Berserk's Swords
Update 4.2
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Extra DPS granted by shields should no longer trigger spike damage from Thornies.
Update 4.2
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Fixed Character Sheet
Update 4.2
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Fixed many issues with shield parrying detection. It caused some shields to not trigger properly on a successful parry.
Update 4.3
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Denial Wave will no longer trigger Thorny spike damage.
Update 4.3
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Denial Wave will now scale damage properly.
Update 4.3
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Fixed the Beholder Tentacles (no more crashes)
Update 4.3
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Fixed Ancient Temple Statue : your friendly worms won't be "statufied" anymore
Update 4.3
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Fixes on Assassin : She can't tp herself anymore when she's blocked. She can't dash anymore when she's blocked.
Update 4.3
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Fixed many issues with the Crow Wings skill
Update 4.3
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Fixed the Nut Cracker hitbox
Update 4.4
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Canibal and Slasher mobs can't turn around any more when rooted.
Update 4.4
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Eggs in Fjord should no longer hatch through walls.
Update 4.4
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Grenades should no longer break doors through walls (and therefore, you shouldn't be Cursed from accidentaly breaking a door through walls)
Update 4.4
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Fixed invalid mapping of some DirectInput devices (DirectX version)
Update 4.4
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Worms from the Fog Fjord are not stunned anymore by DoT damage.
Update 4.5
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Many minor bug fixes
Update 4.5
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Many crash fixes
Update 4.5
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"Freeze on parry" shield affix now works properly
Update 4.5
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Tracker mobs from the Sepulchre attack animation has been fixed
Update 4.5
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Fixed crash on OrbLauncher Orb
Update 4.7
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Fixed when you go underground during Assassin's fight.
Update 4.7
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Fixed camera lock during homunculus cinematic
Update 4.7
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Fixed localization
Update 4.7
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Some other minor fixes
Update 4.7
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Fixed disappearing item when you pick a Start item from a Hidden Block
Update 4.8
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Invisible mobs no longer have the same damage buff as an invisible player.
Update 4.8
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Fixed visual glitch in elevator
Update 4.8
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Boo hoo, you'll not be able to control the Homunculus anymore. Hope you liked the experience :D.
Update 4.8