Whack-a-mole Update
Update 23: 2021-03-04
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Update 23.1: 2021-03-05
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Update 23.2: 2021-03-11
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Update 23.3: 2021-03-12
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Update 23.4: 2021-03-17
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Update 23.5: 2021-03-24
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Update 23.6: 2021-03-25
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Update 23.7: 2021-03-29
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Update 23.8: 2021-03-30
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Update 23.9: 2021-04-26
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Important features
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New weapon: the Oven Axe.
They say the last hit can be chained, but no one lived long enough to confirm...
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New weapon: the Toothpick.
A big wooden club. Hold to charge and break the club on the head of your unfortunate enemies.
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New weapon: the Tombstone.
Stay on the ground and doom nearby enemies if you manage to kill something with the last hit.
An ethereal tombstone fall on the heads of doomed enemies. Each kill starts a new wave of doom (up to 3 consecutive waves).
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New mutation: No Mercy. (Colorless). Instantly kill enemies going under 15% health (non-scaling). Effect halved for bosses.
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New mutation: Point Blank. Close-ranged range attacks inflict X% bonus damages.
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New mutation: Barbed Tips. Inflict x damage per seconds to enemies per arrows stuck in them.
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New difficulty curve: We're experimenting with a new way of increasing the difficulty from one BC to the next.
BC0: Health fountains in every transition.
BC1: Health fountain every other transition, with one minor flask when the fountain is missing.
BC2: No more health fountain, one minor flask in every transition.
BC3: One minor flask after the first boss and before the second.
BC4: No more health in any transition, enemies teleport to your position.
BC5: No more health, enemies teleport, malaise added.
Looking to have your opinion on that new formula, so don't hesitate to give us feedback!
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A new PNJ 5bc exclusive has appeared, the Collector's intern! He will be able to unlock blueprints while the big guy is away.
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Added an Omnivorous diet which randomize the appearance of your food.
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Tombstone rework:
- The melee combo is unchanged, the third strike still places a tombstone in the world if you kill an enemy with it.
- Destroying a placed tombstone doom enemies on screen, which will cause etheral tombstone to fall on their head.
- Enemies killed by a falling ethereal tombstone place a new one in the world.
How long can you keep the chain up?
Update 23.2
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English translations are now available. No more baguette translating for now!
Update 23.2
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Re-reworked the Tombstone:
We keep the combo-ing doom effect of the falling tombstones, but you only need to kill with the thrid hit to trigger it.
Each succesful kill triggers a new wave of falling tombstone.
Tombstone can still be destroyed but no longer have any gameplay use.
Update 23.4
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The update is now in beta!
Please note that the balancing and features are still subject to changes. While their general direction is fixed, please send us feedback if you feel something worsen your experience of the game.
Update 23.5
Balancing
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Legendary items now scale based on the sum of your two highest statistics. Legendary no longer increase the item level. This is very subject to change and hence has no visual indication implemented yet.
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Tesla Coil blueprint drop rate increased.
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Items obtained by the Collector (when completing a blueprint) are now Colorless.
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Malaise no longer increases the movement speed of enemies.
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Sudden Death prevention invulnerability duration increases from 0.5 to 0.6 seconds.
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All weapons now have a bit of air control if an ennemy is in the strike zone.
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Capped the fatal fall's damages to 15% of your max life.
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Fatal Falls
Added bonus scrolls in Fractured Shrines (in BC3+) and Undying Shores (in BC4+) to make them on par with other levels.
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Fatal Falls
Turned one double-scroll into a triple-scroll in Fractured Shrines.
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Fatal Falls
Improved Soul Shot's (the off-hand of Ferryman's Lantern) aim to target multiple enemies if possible.
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You can now find one outfit and one other item as blueprints in a level.
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Mobs can no longer spawn or turn into elites do to Malaise in the first few seconds after an Elite mob aggroes you.
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Fixed Shovel, Flashing Fans and War Spear not working with Porcupack.
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Prevented elite Demolishers to spawn with the cage elite skill.
Update 23.3
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Increased the size (and thus the range) of the Guardian Axe.
Update 23.4
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Increased broken Cudgel's attack speed.
Update 23.4
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Nerfed and clarified the effect of the Tombstone:
- A third hit kill now doom mobs only in a (visible) circular range.
- Only mobs caught in the initial range are susceptible to subsequent waves of doom. An icon denotes doomed mobs.
- Mobs can suffer at most 3 wave of decreasing damage of doom.
Update 23.5
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The No Mercy mutation now works for a non-scaling 15% of mobs life. Effect is halved (so 7.5%) for bosses.
Update 23.5
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Slightly increased Oven Axe's combo window duration.
Update 23.6
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Big buff to Point Blank mutation.
Update 23.7
Level design
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Fatal Falls
Fixed missing scrolls in Fractured Shrines and Undying Shores.
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Fatal Falls
Made fatal fall's zones in Fractured Shrines more tolerant to prevent unfair damages.
Graphics & UI
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The description and affix list of items now scroll together in the Pause menu for a better readability in all situations. Still not an excuse for really long descriptions of items, but it's better than nothing.
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Fatal Falls
Reordered Fatal Fall's achievements in the Statistics panel to a more logical order.
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Increased the size of the flask zone to account for all items.
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Cocoon now display "Parry" when a succesful parry occur.
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Improved Cold Blooded Guardian animations and visual effects for a better readability.
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Fixed Myopic Crows color in the Statistics panel.
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Malaise rules modification are now denoted by icons when the malaise increase. You can find the meaning of each icon in the Infos tab of your pause menu.
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Fatal Falls
Improved Serenade's visual effects for a better readability.
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Improved readability of War Javelin and Snake Fangs teleport visual effects, especially in Fractured Shrines.
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Added a small visualisation of the item in your backpack in the pause menu.
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Added a small mention of the possibility to use Custom Mode to lock back items in the Collector UI to encourage players to unlock everything, even items they might end up not liking. Use the Custom Mode! It's part of the game! You're not cheating!
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Backpack mutations (Porcupack, Acrobatipack and Armadillopack) now have their icon showcasing the internal cooldown.
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Removed the confusing "Hold RB to empty your backpack" prompt in the switch item GUI.
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Fixed Acceptance text not mentionning food cursing you.
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Fixed Acrobatipack not mentioning that melee weapons don't trigger the effect.
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Fixed some typos.
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Reorganized Mutations to appear grouped by color in the Custom Game menu.
Update 23.3
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Allow off-screen attack indications even if on-screen indications are disabled. Both can still be disabled separately in the menu.
Update 23.3
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Updated difficulty choice UIs to properly describe the new healing progression.
Update 23.3
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Uniformized exit names after all boss battles.
Update 23.4
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Clarified Crow's Wings description.
Update 23.4
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Edited Rampart description to mention that only melee parry trigger the invulnerability.
Update 23.4
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The Collector's Intern UI is no longer titled "The Collector".
Update 23.5
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Renamed the wooden club from Cudgel to Toothpick. The Cudgel is already the name of a shield.
Update 23.5
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Renamed the heavy axe from Guardian's Axe to Oven Axe. Much more coherent that way.
Update 23.5
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Integrated translations on all languages. Except new Rampart description. Woops?
Update 23.7
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Added translation for Rampart description in all languages.
Update 23.8
Quality of life
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Cursed Gems now require a long press to be picked up. No more accidental cursing.
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Added the option "Hold to chain attacks" in the Gameplay tab of the options. Serious note here: please suggest more accessibility options. We will do our best to include them.
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Hunter's Grenade now respawn on a platform after being thrown into the void.
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Moved the "Random Outfit" option from the classic options to the Custom Mode, with a new option to randomize your skin on every main level (not in the transitions) and an interface to chose which skins you want to have randomly selected.
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Included several player-suggested rewording for mutations. English only for now.
Update 23.2
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Starting a Custom Game now warns you that your current game will be lost. As starting a new Normal Game already does.
Update 23.3
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All items now respawn when falling into the void.
Update 23.3
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Differentiated the two Purulent Zombie's name:
- The one with the flies is now the Swarm Zombie
- The one who throws eggs is now the Festering Zombie
Update 23.4
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Blueprints are now automatically registered when entering a transition level. You no longer need to interact with the Collector to register them.
Update 23.4
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Integrated yet some other mutation description rewording.
Update 23.4
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Reduced the slow-mo effect of the Tombstone to more bearable levels.
Update 23.5
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Added a visible countdown for the Broken Toothpick regrow.
Update 23.5
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Added an option to chain dodge rolls when holding the button. This doesn't bypass the cooldown.
Update 23.5
Music & Sfx
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The Derelict Distillery soundtrack has been remastered and reexported to be more in-line with the rest of the game.
Update 23.5
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Added a small SFX on Toothpick regrow.
Update 23.5
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Added a SFX to emphasis Toothpick's full charge.
Update 23.7
Bug fixes
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Fixed a crash when using the "Hitchcock" or "Darkness" game modifiers in Custom Mode.
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Fixed a crash that occured with some mods due to Malaise.
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Fixed a crash occuring with hero climbing when modifying SFXs.
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Fixed the force malaise option from the Custom Mode always re-activating even after deactivating it manually.
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Fixed a bug making you float after entering a challenge portal with the Assault power.
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Reduced the lag occuring when breaking a ground or wall.
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Fixed malaise spawning enemies in transition levels.
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Fixed Cocoon being able to rally.
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Fixed being able to load the Katana's strike when holding a shield.
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Fixed some seed errors (notably in Cavern).
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Fixed bosses having a small life bar after reloading the level.
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Fixed a crash on the Tentacle Whip.
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Fix Phaser sometimes teleporting the player out of a boss arena.
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Fixed Porcupack only working on the first enemy hit.
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Fixed various crashes.
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Fatal Falls
Fixed a crash that occured when dying with a Serenade equipped and replacing a Barrel Launcher.
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Fatal Falls
Fixed a crash related to Myopic Crows.
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Fatal Falls
Fixed Giant Whistle freezing the Scarecrow.
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Fatal Falls
Fixed some crashes related to the Scarecrow.
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Fatal Falls
Fixed Serenade's icon disappearing when entering or exiting a sub-level.
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Fatal Falls
Fixed Serenade sometimes eating your main weapon. God that one was a doozy!
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Fatal Falls
Fixed Serenade resetting the other power's cooldown. A very finite amount of power.
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Fatal Falls
Improved performances in the corners. Don't expect anything revolutionnary, but we're working on it.
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Fatal Falls
Fixed Mac OSX version. Technically it was fixed earlier, but better to put it in a patchnote, right?
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Fatal Falls
Fixed a soft lock occuring in Undying Shores when using the War Javelin to reach the far right of the map.
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Fatal Falls
Prevented some soft-locks in Undying Shores when paths are too close to one another.
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Fatal Falls
Fixed some crashes occuring with Serenade.
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Fatal Falls
Fixed non-reanimated corpse in Undying Shores appearing on the minimap.
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Fatal Falls
Fixed Pool Party achievement not triggering.
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Fatal Falls
Fixed A cut above achievement triggering on hits instead of kills.
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Fatal Falls
Fixed unstable platforms collapsing during cinematics. Scrolls pickup, etc.
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Fatal Falls
Fixed Hunter's Grenade locking doors when used on Stone Warden. Yes, it means that you can turn a Warden elite. You asked for this.
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Fatal Falls
Prevent altars from spawning on unstable platforms.
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Fatal Falls
Forced dead cultist to appear if you didn't unlock the Cultist Outfit.
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Fatal Falls
Fixed Cocoon's cooldown not resetting when parrying a grenade.
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Fatal Falls
Fixed Cursed Sword, Perfect Halberd (and other weapons interacting with hero's damages) not working when replaced by Serenade.
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Fatal Falls
Fixed the achievement "Me, Jealous?" not trigerring.
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Fatal Falls
Fixed Soul Shot (the off-hand of Ferryman's Lantern) not triggering Accrobatipack.
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Fatal Falls
Reverted unwanted changes in bestiaries from non-DLC levels to state before the DLC.
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Fatal Falls
Fixed Myopic Crows dying when entering fatal-fall zones. Yes, this means more crows. Gnehehe
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Fatal Falls
Fixed the first Serenade you encounter not being colorless.
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Fatal Falls
Fixed Snake Fangs teleporting to hidden mobs.
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Fatal Falls
Prevent a soft-lock when going to the end of the room at the end of Scoring Mode. Why would you do that?!
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Fatal Falls
Fixed Soul Shot (the off-hand of Ferryman's Lantern) not interacting with the perk Kill Rythm.
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Fatal Falls
Fixed Cocoon not damaging thrown Jerkshroom's.
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Fatal Falls
Removed a confusing "point at self" animation from a lore-room in Undying Shores.
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Fatal Falls
Fixed Scarecrow's Sickles disappearing after reloading a level, locking the power until the end of the level.
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The Bad Seed
Fixed crash related to Jerkshrooms.
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The Bad Seed
Fixed Ticks soft-locking because of the Hunter's Grenade and the Cocoon.
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The Bad Seed
Fixed a crash on attacking Mama Tick during the cinematic. Who does that? And how?
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The Bad Seed
Mushroom Boi now teleport next to you when fatal-falling instead of disappearing.
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The Bad Seed
Fixed soft-lock occuring in Morass Tick arenas.
Update 23.1
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Fix Custom Mode forcing malaise back into 4BC.
Update 23.2
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The Bad Seed
Fixed a crash occuring on Mushroom Boi.
Update 23.2
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Fatal Falls
Fixed a crash related to Ferryman's Lantern and Backpack mutations.
Update 23.2
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Fatal Falls
Fixed several Scarecrow crashes.
Update 23.2
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Fixed soft-lock occuring when glitching on top of un-deployed Vines.
Update 23.2
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Fixed a crash with Hayabusa's Gauntlet.
Update 23.2
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Fixed a soft-lock occuring when teleporting out of the boss room with Phaser on Conjonctivius.
Update 23.2
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Fixed a crash on Tentacle Whip.
Update 23.2
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Fixed a crash occuring when opening the "additionnal content* panel in the main menu.
Update 23.2
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Fixed several rare crashes.
Update 23.2
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Fixed a crash occuring when failing to load a level.
Update 23.2
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Fixed a crash on the Cudgel.
Update 23.2
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Fixed items descriptions being unaligned by 3 pixels. Yes.
Update 23.3
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Fatal Falls
Fixed scrolls sometimes appearing out of reach in the Undying Shores.
Update 23.3
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Fixed Crow's Feet missing in the mutation UI.
Update 23.3
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Fixed the scrolling box overflowing in the Video options menu.
Update 23.3
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Fixed vines sometimes blinking in and out of existence.
Update 23.3
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Fixed a crash related to the Tombstone.
Update 23.3
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Fixed a crash related to vines.
Update 23.3
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Fixed Custom Mode and Normal Mode being inverted when playing with mods.
Update 23.4
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Fixed a bunch of Malaise bugs: no decreasing when killing mobs, no mobs spawning, etc.
Update 23.4
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Fixed Ygdar Orus Li Ox perk consuming your cells when you die by falling into the void.
Update 23.4
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Fixed being able to eat food at full health when Malaise is active.
Update 23.4
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Fixed a typo in Alienation mutation english description.
Update 23.4
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Fatal Falls
Fixed a lore room interactible missing a label. The "null" water tank.
Update 23.4
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Removed mention of malaise protection in Tonic's description.
Update 23.4
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Fixed Custom Mode maximum flasks setting not working as intended.
Update 23.4
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Fatal Falls
Removed healing in transition between Fractured Shrines and Undying Shores in relevant difficulties. To keep it in line with other 4th to 5th level transitions.
Update 23.4
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The Bad Seed
Prevented a certain sacrifice to consume unrelated items.
Update 23.4
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Fixed Distillery being accessible on a fresh save for players having already reached the Throne room on another save.
Update 23.4
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Fatal Falls
Added a lantern in the Mausoleum when playing with the darkness modifier.
Update 23.4
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Fixed Omnivorous diet making all food clean of Malaise.
Update 23.4
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Fixed a crash occuring when picking up a tier scroll with the homunculus while climbing.
Update 23.4
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Fixed diminishing returns no longer resetting after a while.
Update 23.4
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Fixed being unable to stomp across one-ways platforms when standing in front of a ladder.
Update 23.4
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Fixed inconsistent Guardian Axe recovery time.
Update 23.4
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Fixed Tentacle Whip kick chaining indefinitly.
Update 23.4
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Fatal Falls
Fixed Iron Staff parry not stunning when parrying after the hit.
Update 23.4
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Fixed Repeater Crossbow off-hand using main-hand's affixes.
Update 23.4
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Fixed Repeater Crossbow off hand affixes pool.
Update 23.4
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Fixed Club insta-hit exploit. I'm sad too, you know?
Update 23.4
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Fixed Ranger's Gear icon.
Update 23.5
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Fixed the description of the Toothpick mentionning the wrong broken duration.
Update 23.5
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Fixed a crash that occured when opening the Additionnal Content menu on the title screen.
Update 23.5
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Fatal Falls
Fixed rain not falling in Undying Shores.
Update 23.5
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Fixed Toothpick losing some affixes when breaking and regrowing.
Update 23.5
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Fixed both exits of the Insufferable Crypt being titled "Next Level".
Update 23.5
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Fatal Falls
Fixed a crash on dying with Serenade active.
Update 23.6
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Fixed Linux version missing a lib to work correctly.
Update 23.6
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Fixed Tombstone doom damages not scaling with item levels and quality.
Update 23.6
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Fixed Repeater Crossbow losing ammo definitly when using the Quiver off-hand shot.
Update 23.6
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Fixed hero head's smoke tail being shorter than usual.
Update 23.7
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Fixed Ice Armor crash.
Update 23.7
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Fixed a crash on Banished.
Update 23.7
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Fixed Unlimited Ammo breaking Ice Crossbow and Repeater Crossbow secondary shots.
Update 23.7
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Fixed Toothpick accumulating affixes.
Update 23.7
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Fixed a crash that occured upon dying with the Broken Toothpick in hand.
Update 23.7
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Fixed a crash on a certain secret power.
Update 23.7
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Fixed a crash on Tentacle Whip.
Update 23.7
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Fixed a rare crash that occured sometimes when climbing ladders.
Update 23.7
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Fixed a crash on Swarm Zombies.
Update 23.7
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Fixed Point Blank icon.
Update 23.8
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Prevent "No Mercy" perk to trigger (and spam FX and slow-mo) on a certain secret boss until the kill condition is fulfilled.
Update 23.9
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Fixed abnormal texture size.
Update 23.9