Hello Darkness my old friend
Update 2: 2017-06-22
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Update 2.1: 2017-06-23
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Update 2.2: 2017-06-26
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Update 2.3: 2017-06-27
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Update 2.4: 2017-06-28
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Update 2.5: 2017-06-29
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Update 2.6: 2017-06-30
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Update 2.7: 2017-07-02
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Update 2.8: 2017-07-11
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Important features
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The levels organization has been vastly changed: Ancient Sewers cannot be reached anymore from the Promenade, while Ossuary leads to... well. Let's call these, "new places". A few other changes happened to the loot balance pretty much everywhere.
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Explore a whole new area located right after the Ossuary... Hope you don't fear darkness.
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2 new enemy types! We can't spoil you too much about them, but we really look forward to them killing you.
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New gameplay mechanic: the Darkness. Stay for too long into it and you're dead.
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New weapons, including Hayabusa boots, or High velocity crossbow!
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All shops now contain 5 items instead of 4.
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Added option to deactivate Steam Cloud, including an optional transfer of files between local only and Steam cloud.
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If a Workshop mod is available for your language, it is now automatically installed.
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The Hayabusa boots now have a proper description. Its damage received some love ;)
Update 2.1
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The placement of lights in the Sepulchre is now much more balanced.
Update 2.1
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We know you LOVE the shocker enemy from the Ossuary, so we doubled their frequency. Oh. Wait. No, we actually divided their frequency by 2. And we made sure their positionning was much more balanced.
Update 2.1
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Installed workshop mods are now automatically update
Update 2.1
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The Ossuary tier has been slightly reduced (less HP on mobs, less damage). IMPORTANT NOTICE: the Ossuary connection with Prison Cells is temporary ; we plan to add a new level between these two. Please keep in mind that it's an Early Access, and everything is subject to change on any later update, based on your feedbacks. Don't panic, this is a normal process, everything will be fine :)
Update 2.2
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Added a new Active skill in the Sepulchre that will give extra choices to manage the darkness gameplay.
Update 2.2
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We removed the Shield breach mechanic completely. If your Strength was too low, your shield could be "breached" by high level enemies. This is no longer the case, allowing new combinations like using a shield efficiently with a Skill based build. This is meant to be tested and balanced with a future shield update.
Update 2.2
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Added a (very experimental) link between Promenade and First Sewers. It requires both Vine & Rub-Rub keys and allows for a 3rd alternative path to explore the Ossuary & Sepulchre. Your comments are welcome here.
Update 2.2
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Fixed a major bug that removed most Scrolls from the Sepulchre. You should now find much more level-ups in this sector, as normally expected.
Update 2.3
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The "Super deal" mechanic of shops has been changed (you know, when you see an item in a shop with a large green banner behind it). A super deal is now an item that has a guaranteed tier+1 affix on it, which STACKS with all its regular other affixes. A tier+1 affix is one that augments Health, Weapon or Skill.
Update 2.3
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Balanced the frequency of Tier+1 scrolls in all shops (they should drop more frequently in levels like before, but still have a decent chance to appear in shops)
Update 2.8
Balancing
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The Quickbow now only requires 2 arrows to grant criticals instead of 3
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The amount of cells you can drop have been balanced everywhere. Gold drops also have been adjusted.
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The shovel attacks much more quickly.
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Shocker mob from Ossuary can be frozen
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The broadsword can now hit enemies behind you
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The Frantic Sword has been totally rebalanced. Regarding damage, it now stands right between light weapons and heavy ones.
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The Spiteful Sword has been redone: it still deals critical blows after getting hit by an enemy, but it's now faster and the third strike has been replaced a kick that stuns the enemy. Which is much more fun.
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The Sadist sword is now a dagger: it deals a critical blow if the victim is either bleeding, poisoned or burning.
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The long bow (sniper) is now faster.
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We nerfed the free forcefield duration you get when you have a shield equiped. We plan another update (but later) on shields gameplay, so this nerf is more like a "hotfix".
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The Tonic now heals twice more and grants a global shield when used.
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Reduce Shield of the Behemoth when is changing phase
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Your "personal light" in the Sepulchre level now lasts 12s instead of only 10s.
Update 2.1
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Damage dealt by the Darkness no longer trigger the Curse "one-hit-instakill".
Update 2.1
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Added a permanent light near all rub-rub-teleporters in Sepulchre
Update 2.1
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The radius of temporary lights is now twice bigger and lasts a few extra seconds too.
Update 2.1
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Added extra treasures behind the Timed door in Ossuary, for those who are fast enough to get them, of course.
Update 2.1
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Tweaked the Slasher damage (the 2 first attacks should deal less damage). We also slightly changed the pacing and its range.
Update 2.2
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Vampirism skill duration has been balanced
Update 2.2
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Elite mobs now only drop weapons & talismans
Update 2.2
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Hard levels like Ossuary now have better cell drops
Update 2.2
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Standard mobs should now have very low chance to drop an equipment item (weapon or skill) but much higher chance to drop large gems
Update 2.2
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Rebalanced the Slasher who isn't a baby anymore.
Update 2.3
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Changed the way scrolls are spread in levels. Most shops should now have 1 scroll for sale.
Update 2.3
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The ossuary difficulty has been slightly adjusted.
Update 2.3
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Tweaked the Night Light: it's now a temporary light and it is behind a Gold Door at the beginning of the Sepulchre.
Update 2.3
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Removed all cells from cursed chests, they were replaced by Tier+1 scroll.
Update 2.4
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Adjusted Tier+1 Scrolls quantities in all levels to ensure each path has a better risk/reward balance
Update 2.4
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The Valmont whip that ignores shields now also ignore the Thorny spikes damage
Update 2.5
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Fire bomb has a longer cooldown
Update 2.5
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Adjusted grenades cooldowns (+/- 1 sec)
Update 2.5
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Balanced Frost blast diminishing efficiency (it should now work better on bosses)
Update 2.8
Level design
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Added many teleporters in levels that lacked.
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Added new variations to "The promenade of the condemned"
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Added a disclaimer sign before entering Ossuary using the hard way (from Prison Cells)
Update 2.2
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Added a shop between Prison Cells and Ossuary
Update 2.2
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Fixed some levels with annoying ledge grabbing issues
Update 2.2
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Added a gold door between Prison and Ossuary.
Update 2.3
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A timed door has been added to the Sepulchre
Update 2.3
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Added new rooms in Ossuary
Update 2.4
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Added new rooms to Prison Cells
Update 2.4
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Added new special ladders in Fog Fjord to unlock shortcuts to large house roofs.
Update 2.4
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Changed a few rooms in Cemetery
Update 2.5
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Fixed impossible room in Ossuary
Update 2.5
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Added 2 new hidden do... oh. No sorry, we can't talk about that yet.
Update 2.5
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Fixed an unreachable platform in Ossuary
Update 2.6
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Fixed a rare Promenade level design issue
Update 2.8
Graphics & UI
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Graphic improvements in the Graveyard (cemetery)
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Yout can now zoom and scroll the minimap using keyboard
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Added many extra feedbacks on Darkness gameplay, to make everything more legible.
Update 2.1
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Added a discreet visual feedback to help you locate an unused Light in the Sepulchre
Update 2.1
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Fixed key display in the HUD
Update 2.1
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The Slasher mob is now a little bit smaller
Update 2.2
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Updated the Shove Shield animation
Update 2.3
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Updated minor teleporters in Cemetery crypts
Update 2.4
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Implemented a new stairs climb animation used in most exit doors
Update 2.5
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Chains are now more visible in Ossuary
Update 2.5
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Updated Night Light item icon
Update 2.8
Bug fixes
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Fixed some aiming issues with the Lightning bolt
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Assault shield is not blocked anymore by small breakable props in the background
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Incomplete One AoE cannot be blocked by shields anymore
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The screen shifted to the right when the key 9 was pressed
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Fixed an exploit than allowed to roll through a solid wall using roll + jump down (yeah, I'm looking at you speed runners ;)
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Fix Boss Counting (Stats)
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Fix Pirate Chief anim when thawn
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Fixed the crash in Promenade, sorry guys!
Update 2.1
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Fixed the incorrect connection between Ossuary > Stilt Village. The correct link is now Ossuary > Boss Bridge. You can still skip the bridge boss by going through the Sepulchre.
Update 2.1
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Fixed a bug that placed the Timed door in Ossuary really far from the entrance
Update 2.1
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Fixed the crash when a mod is installed
Update 2.1
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Fixed the main-en.pot export (workshop)
Update 2.1
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Fixed a crash with mobs from Sepulchre
Update 2.1
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The Tracker attacks are now properly synchronized with its animations
Update 2.2
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The game now receives gamepad inputs when it does not have focus.
Update 2.2
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The Sewer Creature cinematic will no longer start if you are falling or dodging.
Update 2.2
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The Crypt achievement can be obtained now (Sorry !)
Update 2.2
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Fixed a few typos
Update 2.3
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Fixed a bug that prevented Gold Ore to be generated in many levels.
Update 2.3
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Fixed an issue that caused elite mobs to aggro immediatly as soon they appeared on screen.
Update 2.3
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The big spinning enemy from Sepulchre should now stick to the direction is currently facing when he starts to spin. He can still change direction though when he reaches its platform limits.
Update 2.3
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Fixed an exploit when using Vampirism or a Leech affix on a shielded enemy.
Update 2.3
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The Rapier should now crit properly when you also hit some background props during a fight
Update 2.3
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Fixed shield affixes that triggered when protected by a global force field
Update 2.3
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Weapon shops will no longer sell food.
Update 2.4
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Fixed an issue that caused many items to be replaced by Gems
Update 2.4
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Fixed Slasher mob name. The new spinning guy is now... a Spinner. We're not running for academy award on this one.
Update 2.5
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Thorny enemies are now interrupted properly when frozen.
Update 2.6
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Fixed The Watcher move speed
Update 2.6
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Fixed crash when a selected mod is deleted by its author
Update 2.7
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Fixed "+300% dmg on parry" shield affix. It should now work as expected and won't apply anymore to the shield parry damage.
Update 2.8
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Assault Shield should no longer hit doors from different floors.
Update 2.8
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Fixed an "Incomplete One" bug triggered by using frost effects on him that slows down its animations.
Update 2.8
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Fixed a translation error that read "+75% dmg on stunned target" instead of "+75% dmg on slowed down target"
Update 2.8