The Bestiary Update
Update 18.0: 2020-03-25
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Update 18.1: 2020-03-27
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Update 18.2: 2020-04-02
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Update 18.3: 2020-04-09
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Update 18.4: 2020-04-15
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Update 18.5: 2020-04-22
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Important features
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New affixes!
We added 11 new affixes on active skills, aimed primarily at growing the pool of affixes available for some items that didn't have enough. Yes Corrupted Power, I'm looking at you.
8 new normal affixes:
- Ice, fire, bleed or poison on nearby floors or enemies when the effect of the used active ends
- A grenade, a volley of arrows, or fire spreads when a deployable trap is destroyed
- Get all your arrows back when using a skill
3 new starred affixes:
- Oil and fire spread around when a deployable trap is destroyed
- Push enemies around you when the effect of the used active ends
- Extended duration for powers like Wings of the Crow or Smokebomb
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6 New Mobs!
Six brand news enemies. 3 are biome specific, 3 are dispatched through various levels at differents Boss Cells. At the time being, and until the live release, we prefer letting you unveil their exact locations and types.
The 'common' enemy pool was getting a bit too small considering the addition of new levels, and the BC enemies were always too few and hence too repetitive for our tastes.
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2 New items
- Crowbar (part of the 17.3 'Half-Life' pack patch). Fast brutality weapons that crits after breaking a door or a breakable prop.
- Portable Door: Allow you to bring a door with you - covering your back while you take care of the mobs in front of you and allowing for an elegant stun effect when you decide to turn around.
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Half-life diet
Completing the Freeman' role play pack with medpacks for a true immersion.
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The Bad Seed
New lore rooms and secrets for the Arboretum and the Morass.
Good hunting!
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The Bad Seed
Balanced bestiary:
We took the opportunity of adding new mobs to re-balance the bestiary of the levels in questions. While there isn't any new mobs in the 'Bad Seed' levels, we've tweaked the numbers to make these biomes fairer. Let us know what you think!
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Ten (10) new achievements!
- Eight of them are related to The Bad Seed DLC. Classic achievements like "Reach the Arboretum" or more ... secret ones.
- The other two are accessible by everyone.
Update 18.3
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A new feedback has been implemented for some weapons for weapon which have critical hits for a set duration.
- Balanced Blade
- Crowbar
- Flashing Fans (from The Bad Seed DLC)
- Frantic Sword
- Oiled Sword
- Rapier
- Spite Sword
- Swift Sword
- Symmetrical Lance
- Tentacle Whip
Update 18.3
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Three new outfits have been added to the game.
Two are linked to the secrets and lore of The Bad Seed DLC. One is available for everyone that can rise up to the ultimate challenge.
Update 18.3
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Translation included for all langages.
Update 18.5
Balancing
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The Bad Seed
Blueprint drop chances of the new items lowered.
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Cavern mobs' health and damage lowered in all difficulties to make up for the hell-ish bestiary down there,
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The Bad Seed
Mushroom Boi now break your invisibility on attack.
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The Bad Seed
Improved Tick Scythes hitboxes to better hit downward.
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The Bad Seed
Ticks now bump slightly on attacks.
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The Bad Seed
Ticks now drop five cells and some gold upon death.
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The Bad Seed
Improved Jerkshroom throwing curve to prevent direct hits from below.
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The Bad Seed
Thrown Jerkshrooms no longer hurt you when colliding in the air. Who the hell thought it was a good idea?! ... Oh.
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Knives Thowers now always dodge or dash once before starting to attack you.
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Added a protection to player when jumping down from one way platforms to avoid taking hits when a mob on the platform is attacking.
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Frozen enemies are now interrupted in their attacks. No more surprise hits after defrosting your Failed Experiment!
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Removed Death Orb damage cap.
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Marksman Bow can now have damage bonus affixes.
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Ice Armor now gives damage reduction instead of bonus damages on higher levels.
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Ice Armor and Ice Shield can no longer have affixes which break the ice immediatly. If you want to break the ice, you'll have to use some clever jokes instead.
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Enemy grenades repelled by Ice Shield freeze enemies on explosion.
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Shield Bearers can now damage deployables.
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Removed the interaction between the Crowbar and the breakable props. Rebalanced the damage and critical values to match.
Update 18.2
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Improved reactivity of the crouching hitbox.
Update 18.2
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Reduced height of Dark Tracker hitbox to better match the animation.
Update 18.2
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The Bad Seed
The Mushroom Boi! no longer attacks when you are invisible.
Update 18.3
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Force Shield ammo decay is now way slower before absorbing one hit.
Update 18.3
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Small amount of damages will no longer break the ice (excepted Fire damages).
Update 18.4
Level design
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The Bad Seed
Slightly improved the Prison exit to Arboretum.
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The Bad Seed
The Nest is now a right to left level to stay coherent with the Morass.
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The Bad Seed
Neighbourgh rooms in Arboretum are now inter-connected. No more maze-like structure.
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The Bad Seed
Reversed Arboretum, Morass and Nest transition to stay coherent with the levels.
Update 18.1
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Ensured lore rooms containing Blueprints are generated even if the "Disable lore rooms" option is active.
Update 18.1
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The Half-Life lore-room now only appears once you've unlocked the Teleport rune.
Update 18.2
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Prevented the Arboretum entrance from appearing too close to the beginning of the game.
Update 18.2
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Added a teleport at the very beginning of Cemetery so mobs don't spawn too close to the entrance.
Update 18.2
Graphics & UI
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The Bad Seed
Added FX for Carnivorous Plant bite.
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The Bad Seed
Added a (very small) cinematic when entering Mama Tick arena.
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Dead Cells window is now titled ... Dead Cells.
Update 18.2
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The Bad Seed
Improved some lore room graphics.
Update 18.2
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Added new monsters sprites to the statistics panel.
Update 18.2
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Changed the Fogger fog's color in Prison Depths to see it better.
Update 18.4
Quality of life
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The Bad Seed
Improved Carnivorous Plant interactions. Notably with stomps and Telluric Shock.
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The Bad Seed
Added a warning before Carnivorous Plant bite.
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The Bad Seed
Added a better feedback for Rythm'n Bouzouki timing.
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The Bad Seed
Changed Rythm'n Bouzouki description to clarify that you can chain the last hit indefinitly given the correct timing.
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Some teleporters in the Morass and Clock Tower will activate from further away to avoid useless backtracking.
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Elite Shrines are now colored diferently on the map.
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Added a clear explanation of what went wrong when the loading of a mod failed.
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Clarified what went wrong in the error report when trying to create a mod which may impact the DLC security.
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You can no longer grab ledges directly leading to spikes.
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Enigma doors (Courtyard's tower of roses, etc.) are now always open when the enigma has been solved once.
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Secret blueprints are no longer replaced by gems when they have been found once. The gold amount for the whole level stays unchanged. The goal is to avoid forcing you to go out of your way to seek those gems.
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Starting gear can now be sold for one (1) gold.
Update 18.3
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The Beginner's Bow and the Old Wooden Shield are no longer "side hand only".
Update 18.5
Music & Sfx
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Interrupt the charge attack sound when the enemy is killed or interrupted.
Update 18.3
Bug fixes
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The Bad Seed
Fixed Carnivorous Plants closing while a cinematic is ongoing.
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The Bad Seed
Fixed Yeeters hitbox.
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The Bad Seed
Fixed some bugs with Mushroom Boi running in place.
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The Bad Seed
Fixed Rythm'n Bouzouki timing detection for the third hit. Oups?
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The Bad Seed
Fix rare camera problems and minimap display in the Morass.
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(Twitch) Fixed Dual-scrolls transforming into Triple Scrolls when nobody voted.
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Fixed Magic Missiles and Pyrotechnics always shooting twice even when tapping the button.
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Fixed a certain secret boss hitbox on thrust attack. No more crouching under, beware!
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Fixed some projectiles not colliding correctly with doors.
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Fixed Ice Armor not protecting from spikes.
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Fixed some crashes.
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Reduce the freeze that occur when entering a sublevel.
Update 18.1
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Fix bosses behaving strangely (force fields not activating, Timekeeper skip, etc.).
Update 18.1
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Fix crash upon destroying the Emergency Door.
Update 18.1
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Fix some crashes related to Enforcers.
Update 18.1
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The Bad Seed
Fix minimap display in Morass of the Banished.
Update 18.1
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The Bad Seed
Fix the infinite Tick Scythe bug.
Update 18.1
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The Bad Seed
Fix crash when entering a BC door in Morass of the Banished.
Update 18.1
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Other minor bugfixes.
Update 18.1
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Fixed item description not appearing when you are accompagnied by a friendly mob.
Update 18.2
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Fixed Earthquaker hitting through walls.
Update 18.2
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Fixed Comboter hitting through walls.
Update 18.2
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Fixed Conjonctivius drops sometimes not spawning.
Update 18.2
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Fixed Conjonctivius platforms disappearing on reload.
Update 18.2
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Improved some crash error messages. So it crashes just as often, but now we know why.
Update 18.2
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Fixed a typo in the french description of the Warrior Shield. An english patchnote entry for a french typo ... cool.
Update 18.2
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Fixed Lightning Whip hitting hidden blocks through walls.
Update 18.2
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Fixed Tentacles hitting behind them while sweeping (the Hook should be safer to use on them now).
Update 18.2
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The Bad Seed
Fixed a seed error in Arboretum. Ah! Bad seed ... ehehe.
Update 18.2
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The Bad Seed
Fixed a crash on hero death while the Mushroom Boi! was active.
Update 18.2
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The Bad Seed
Fixed some lore room decorations from obscuring enemies.
Update 18.2
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The Bad Seed
Fixed a crash occuring when picking up the Tick Schythe while having only one hand occupied.
Update 18.2
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Fixed The Hand of the King being petrified by the mere sight of an Emergency Door.
Update 18.2
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Fixed description of Fire and Oil on destroy affix.
Update 18.2
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Fixed Rat passing through the player even when paried.
Update 18.2
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Fixed Enforcer getting stuck in their attack animation.
Update 18.2
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Fixed Architect Key secret not being always open after being discovered once.
Update 18.2
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Fixed some crash linked to the new monsters.
Update 18.2
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Fixed some crashes occuring when destroying the Emergency Door.
Update 18.2
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Fixed missing collisions in some Clock Tower rooms.
Update 18.3
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The Bad Seed
Fixed the Tick sometimes skipping its attack load animations
Update 18.3
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Fixed killing a frozen Behemoth softlocking the game.
Update 18.3
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Fixed killing the Conjonctivius during its bullet-hell phase not interrupting the attack.
Update 18.3
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Fixed Rats being paralysed when you stand at the extremity of a platform.
Update 18.3
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Fixed some crashes.
Update 18.3
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The Bad Seed
The Flawless door after Mama Tick no longer opens after trigerring a certain secret.
Update 18.4
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The Bad Seed
Fixed some behaviour bugs on the Mushroom Boi.
Update 18.4
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Fixed a cinematic having a green colored character.
Update 18.4
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Fixed some problems with the new head critical indicator.
Update 18.4
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Fixed Fogger fog being invisible in some cases.
Update 18.4
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Fixed Samurai still blocking projectiles while stunned.
Update 18.4
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Fixed some crashes.
Update 18.4
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Fixed Conjonctivius interaction with freezing (platform staying out, etc.)
Update 18.5
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Fixed "on destroy" affixes appearing on the Swarm.
Update 18.5
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Fixed the obtention of the White □□□□ Outfit being conditioned by having unlocked the regular □□□□ Outfit in a previous run. Now just wearing the regular outfit is enough.
Update 18.5
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Fixed various crashes. I won't tell which one so if the game crashes you won't be able to blame me.
Update 18.5